Ràng Buộc Khung Rối (Armature Constraint)¶
The Armature constraint transforms an "owner" object or bone based on the weighted pose transformations of one or more "target" bones. It's similar to the Bộ Điều Chỉnh Khung Rối (Armature Modifier), which performs this operation for every vertex in a mesh.
Unlike the modifier, the constraint also uses bones whose Deform option is disabled.
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The Ràng Buộc Làm Con Cái (Child Of Constraint) is an alternative if there's only one parent. Unlike with the Armature constraint, this parent can also be an object.
Các Tùy Chọn (Options)¶
Ràng Buộc Khung Rối.¶
- Bảo Tồn Thể Tích (Preserve Volume)
Prevents the owner from shrinking when the target bones rotate relative to each other.
- Dùng Phong Bao (Use Envelopes)
Uses Envelopes to weaken the influence of target bones that are further away. For best results, set the Weight of all bones to 1.0.
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Unlike the modifier, the constraint does not automatically detect nearby bones. Every bone has to be added manually.
- Use Current Location Bone constraint only
By default, the constraint uses the rest location of the owner bone to find nearby envelopes and B-Bone segments. This option uses the bone's current location instead (so including the pose transformation and prior constraints).
Objects don't have a rest location, so for them, the constraint always uses the current location.
- Thêm Xương Mục Tiêu (Add Target Bone)
Adds a new entry to the Bones list.
- Bình Thường Hóa Trọng Lượng (Normalize Weights)
Normalizes the Weights in the Bones list so they add up to 1.0.
- Tác Động/Ảnh Hưởng (Influence)
How strongly the constraint affects the owner.
Xương (Bones)¶
The list of target bones used to transform the owner.
- Target
The armature object containing the bone. Unlike the modifier, the constraint can use bones from different armatures.
- Sub-Target
The name of the bone.
- (Remove Target)
Removes the entry from the list.
- Trọng Lượng (Weight)
Weight associated with the bone. With the modifier, this weight would come from a vertex group instead.