Nút Dốc Màu (Color Ramp Node)¶
The Color Ramp Node is used for mapping values to colors using a gradient.
Đầu Vào (Inputs)¶
- Hệ Số (Factor)
The value to map. 0.0 results in the leftmost color, while 1.0 results in the rightmost.
Tính Chất (Properties)¶
- Dốc Màu (Color Ramp)
Đầu Ra (Outputs)¶
- Image/Color
Đầu ra màu sắc chuẩn.
- Độ Đục (Alpha)
Đầu ra alpha chuẩn.
Một Số Ví Dụ (Examples)¶
Tạo Màn Chắn Lọc Alpha (Creating an Alpha Mask)¶
An often overlooked use case of the Color Ramp is to turn a black-and-white image into a colored image with transparency.
In the example above, a black-and-white swirl image, which is lacking an alpha channel, is fed into the Color Ramp node as a Factor.
The Color Ramp node is set to a purely transparent color on the left end of the gradient, and a fully red color on the right. As you can see in the Viewer node, the Color Ramp node outputs an image that is transparent where the input is black, and opaque where the input is white.
Tô Màu một hình ảnh (Colorizing an Image)¶
In this example, multiple colors are added to the color gradient, converting a black-and-white image into a flaming swirl.
The shades of gray in the input image are mapped to three colors: blue, yellow, and red, all fully opaque. Where the image is black, the Color Ramp substitutes blue (the first color stop). Where it is some shade of gray, the Color Ramp outputs a corresponding color from the gradient (bluish, yellow, to reddish). Where the image is fully white, the Color Ramp outputs red.