Uốn Oằn/Kéo (Warp)¶
Tham Chiếu [Reference]
- Chế Độ [Mode]:
Chế Độ Biên Soạn
- Trình Đơn [Menu]:
This transformation bends part of the selection into a circle segment. It's similar to Uốn Cong (Bend), except that here, the 3D Cursor is at the center instead of on the circle.
Cách Dùng [Usage]¶
Align the 3D Viewport's viewpoint to the plane in which the warp should happen.
Place the Con Trỏ 3D (3D Cursor) at the center point for the warp.
Click Warp in the menu.
Adjust the options in the Điều Chỉnh Thao Tác Trước Đây (Adjust Last Operation) panel.
Ghi chú
Unlike most other transform tools, Warp does not take into account the transform orientation or the pivot point, instead always using the view plane and the 3D Cursor.
Các Tùy Chọn (Options)¶
- Warp Angle
The size of the circle segment along which to bend the selection.
- Góc Độ Dịch Chuyển (Offset Angle)
Direction angle for the line going from the 3D Cursor to the center of the selection. A value of 0° means straight up, and higher values go clockwise.
- Tối Thiểu/Tối Đa (Min/Max)
Distance from the above centerline to the leftmost/rightmost part of geometry that will be included in the circle segment. The geometry that "sticks out of" these limits will be rotated but not bent.
Warping with an Offset Angle of 45°, a Min and Max of -0.5 and 0.5, and a Warp Angle of 90°.¶
Ví Dụ (Example)¶
Văn bản uốn quanh hình biểu trưng.¶
This was made by creating the Blender logo and text as separate objects. The text was converted to a mesh and then warped around the logo.