Giới Thiệu [Introduction]

../../../../_images/modeling_meshes_properties_vertex-groups_introduction_panel.png

Bảng Nhóm Điểm Đỉnh.

Vertex groups are primarily used to tag vertices that belong to specific parts of a mesh or Lattice object. For example, they can represent the legs of a chair, the hinges of a door, or the arms, hands, and head of a character.

Each vertex group can store a weight value for each vertex it includes. These weights are in the range of 0 to 1 and are used by many operators, tools, and modifiers, which is why vertex groups are sometimes also referred to as "weight groups".

Cách Dùng [Usage]

Vertex groups can be created manually or generated automatically. They are most commonly used for armature-based deformation (also called skinning), but they are also used in many other areas of Blender, such as:

  • Hình mẫu

  • Modifiers (Bộ Điều Chỉnh)

  • Particle systems

  • Các mô phỏng vật lý

Ghi chú

Vertex groups are only available for mesh and lattice objects.