Giới Thiệu [Introduction]¶
Bảng Nhóm Điểm Đỉnh.¶
Vertex groups are primarily used to tag vertices that belong to specific parts of a mesh or Lattice object. For example, they can represent the legs of a chair, the hinges of a door, or the arms, hands, and head of a character.
Each vertex group can store a weight value for each vertex it includes. These weights are in the range of 0 to 1 and are used by many operators, tools, and modifiers, which is why vertex groups are sometimes also referred to as "weight groups".
Cách Dùng [Usage]¶
Vertex groups can be created manually or generated automatically. They are most commonly used for armature-based deformation (also called skinning), but they are also used in many other areas of Blender, such as:
Hình mẫu
Modifiers (Bộ Điều Chỉnh)
Particle systems
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Vertex groups are only available for mesh and lattice objects.