Hiển Thị Cổng Nhìn (Viewport Display)

Tham Chiếu (Reference)

Chế Độ (Mode):

Toàn Bộ các Chế Độ

Panel (Bảng):

Khung Rối (Armature) ‣ Hiển Thị Cổng Nhìn (Viewport Display)

Hiển Thị là (Display As)

This controls the way the bones appear in the 3D Viewport.

../../../_images/animation_armatures_properties_display_octahedral.png

Octahedral bone display.

../../../_images/animation_armatures_properties_display_stick.png

Stick bone display.

../../../_images/animation_armatures_properties_display_b-bone.png

B-Bone bone display.

../../../_images/animation_armatures_properties_display_envelope.png

Envelope bone display.

Bát Diện (Octahedral)

This is the default visualization, well suited for most of editing tasks. It materializes:

  • The bone root ("to lớn" joint) and tip ("nhỏ" joint).

  • The bone "size" (its thickness is proportional to its length).

  • The bone roll (as it has a square section).

../../../_images/animation_armatures_properties_display_type-octahedral.png

Note the 40° rolled Bone.001 bone.

Gậy (Stick)

This is the simplest and most non-intrusive visualization. It just materializes bones by sticks of constant (and small) thickness, so it gives you no information about root and tip, nor bone size or roll angle.

../../../_images/animation_armatures_properties_display_type-stick.png

Note that Bone.001 roll angle is not visible (except by its XZ axes).

Xương-B (B-Bone)

This visualization shows the curves of "smooth" multi-segmented bones; see the Xương Dẻo (Bendy Bones) for details.

../../../_images/animation_armatures_bones_properties_bendy-bones_b-bones-1.png

An armature of B-Bones, in Edit Mode.

../../../_images/animation_armatures_bones_properties_bendy-bones_b-bones-3.png

The same armature in Object Mode.

Phong Bao (Envelope)

This visualization materializes the bone deformation influence. More on this in the bone page.

../../../_images/animation_armatures_bones_structure_envelope-pose-mode.png
Mạch Lưới (Wire)

This simplest visualization shows the curves of "smooth" multi-segmented bones.

../../../_images/animation_armatures_properties_display_type-wire-pose-mode.png

An armature of Wire, in Pose Mode.

../../../_images/animation_armatures_properties_display_type-wire-edit-mode.png

The same armature in Edit Mode.

Hiển Thị (Show)
Tên (Names)

Displays the name of each bone.

Hình Dạng (Shapes)

When enabled, the default standard bone shape is replaced, in "Chế Độ Đối Tượng" and "Chế Độ Tư Thế", by the shape of a chosen object (see Xương có Hình Dạng Đặc Biệt (Shaped Bones) for details).

Bone Colors

Draws bones in their configured colors. Disable to always draw bones in the default color. For more details see Bone Colors.

Ở Đằng Trước (In Front)

When enabled, the bones of the armature will always be shown on top of the solid objects (meshes, surfaces, ...). I.e. they will always be visible and selectable (this is the same option as the one found in the Display panel of the Object data tab). Very useful when not in Wireframe mode.

Axis (Trục)

When enabled, the (local) axes of each bone are displayed (only relevant for "Chế Độ Biên Soạn" and "Chế Độ Tư Thế").

Vị Trí (Position)

The position for the axes display on the bone. Increasing the value moves it closer to the tip; decreasing moves it closer to the root.

Mối Quan Hệ (Relations)

Whether the Relationship Lines overlay should be drawn from each parent's tail or head. The lines are always drawn towards the childrens' heads.