Các Sắp Đặt về Nguồn Sáng (Light Settings)¶
Tham Chiếu (Reference)
- Panel (Bảng):
Bên Cạnh/ngoài ra Bố Trí Ánh Sáng từ the Nền Sau và Nguyên Vật Liệu với Phát Xạ Bộ Tô Bóng, Nguồn Ánh Sáng sẽ được Một cái khác/ngoài ra way tới Thêm Nguồn/Ánh Sáng vào the Cảnh. The Hiệu được that they không trực tiếp Hữu Hình trong Kết Xuất Hình Ảnh, và có thể be Tăng easily managed as Đối Tượng của their own Thể Loại.
Xin Xem Các sắp đặt về nguồn sáng (Light settings) cho/đối với sắp đặt sắp đặt chung đến toàn bộ máy kết xuất.
Ngả/Bóng Tối (Shadow)¶
EEVEE uses a technique called Virtual Shadow Mapping along with Shadow Map Raytracing. Virtual Shadow Mapping produces more accurate results than traditional shadow mapping by putting resolution only where it is needed. It also includes a very efficient caching mechanism. This technique offers better performance than ray tracing and is compatible with any Render Method.
Mẹo
The error message Shadow buffer full means that the system cannot allocate enough shadow memory. Increasing the Shadow Pool Size or the Resolution Limit on some lights can fix the issue. Otherwise, the only workaround is to disable shadow casting on some lights.
Shadow Map Raytracing can be tweaked in the Render Settings.
Turning on Jitter can reduce the light leaking artifacts caused by large lights and Shadow Map Raytracing.
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- Biến Động (Jitter)
Enable jittered soft shadows to increase shadow precision. Has a high performance impact as the shadow map cannot be cached and needs to be updated for each render sample.
Ghi chú
The effect isn't visible by default in the viewport. See render settings.
- Làm nhòe mờ quá độ (Overblur)
Apply shadow tracing to each jittered sample to reduce under-sampling artifacts.
Ghi chú
Any value higher than zero will result in a blurrier shadow and is not physically correct.
- Thanh Lọc (Filter)
Blur shadow aliasing using PCF with a circular kernel. The effective world scale of the filter depends on the shadow map resolution at the shadowed pixel position.
Ghi chú
Any value bigger than 1px will increase the chances of light leaking artifacts.
- Giới Hạn của Độ Phân Giải [Resolution Limit]
Minimum size of a shadow map pixel. Higher values use less memory at the cost of shadow quality. Higher values also speed-up rendering of heavy scenes. Each shadow is scaled depending on the shadowed pixel on screen. This can create very sharp shadows but also requires a lot of memory if the shadowed pixel is close to the camera. This property limits the maximum amount of detail that the shadow map can capture.
Ghi chú
Reducing the shadow map resolution will increase the chances of light leaking artifacts.
- Giới Hạn Độ Phân Giải Tuyệt Đối [Absolute Resolution Limit]
Limit the resolution at 1 unit from the light origin instead of relative to the shadowed pixel. This makes Resolution Limit act as a regular shadow map pixel size.
Gợi ý
With this option enabled, the following equation can be used to set the Resolution Limit with a desired resolution:
\[resolution\_limit = 2 * \sqrt{2} / resolution\]The \(2 * \sqrt{2}\) refers to the unit cube diagonal and \(resolution\) refers to the desired resolution (e.g. 1024px).
Ghi chú
The setting Absolute Resolution Limit does not exist for Sun Light.
Tác Động/Ảnh Hưởng (Influence)¶
These parameters modulate the intensity of the light depending on the shader type. These are meant for artistic control, and any value other than 1.0 breaks PBR rules.
- Khuếch Tán (Diffuse)
Diffuse reflection intensity multiplier.
- Bóng Bẩy (Glossy)
Bóng Bẩy nguồn/ánh sáng cường độ số nhân.
- Truyền Xạ (Transmission)
Transmission light intensity multiplier.
- Tán Xạ Thể Tích (Volume Scatter)
Thể Tích nguồn/ánh sáng cường độ số nhân.
Khoảng Cách Tùy Chọn (Custom Distance)¶
If enabled, uses Distance as the custom attenuation distance instead of global Light Threshold. In order to avoid long setup times, this distance is first computed automatically based on a light threshold. The distance is computed at the light origin and using the inverse square falloff.
- Khoảng Cách (Distance)
Specifies where light influence will be set to 0.
Ghi chú
Sắp đặt Khoảng Cách Tùy Chọn (Custom Distance) does không/không phải/nghịch/phủ định (not) exist cho/đối với Ánh Sáng Mặt Trời.
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Toàn Cầu Ngưỡng Ánh Sáng (Light Threshold).