Bám Dính (Snapping)#

Snapping lets you easily align UV elements to others. It can be toggled by clicking the magnet icon in the UV Editor's header, or more temporarily by holding Ctrl.

This page is about the Snap header button; for the Snap menu, see UV Editing.

Mục Tiêu Bám Dính (Snap Target)#

Tham Chiếu (Reference)

Tiêu Đề (Header):

Bám Dính (Snapping) ‣ Bám Dính Vào (Snap To)

Tổ Hợp Phím Tắt (Shortcut):

Shift-Ctrl-Tab

Gia Lượng (Increment)

Snaps to grid points.

This option snaps to an imaginary grid that starts at the selection's original location and has the same resolution as the grid displayed in the editor. In other words, it lets you move the selection in "increments" of the grid cell size.

Khung Lưới Đồ Thị (Grid)

Snaps to grid points.

Vertex (Điểm Đỉnh)

Snaps to the vertex that's closest to the mouse cursor.

Tùy Chọn Bổ Sung (Additional Options)#

Snap Base Vertex

Xin xem mục Bám Dính Cổng Nhìn 3D (3D Viewport Snapping) để biết thêm thông tin.

Tác Động (Affect)#

Specifies which transformations are affected by snapping. By default, snapping only happens while moving something, but you can also enable it for rotating and scaling.

Rotation Increment#

Angle used in incremental snapping for the rotation operator. The second value is the Rotation Precision Increment, used for finer transformations and activated by default with the Shift key.