Mesh Plane

Tham Chiếu [Reference]

Trình Đơn [Menu]:

Cổng Nhìn 3D (3D Viewport) ‣ Thêm (Add) ‣ Hình Ảnh (Image) ‣ Khung Lưới Mặt Phẳng (Mesh Plane)

The Mesh Plane operator automates the process of creating a plane, sizing it to match the aspect ratio of the selected image, and applying a material with the image as a texture. The plane, material, and texture are named based on the image filename.

This tool supports importing single images, multiple images, or image sequences, or movie clips:

  • Single Image: Creates one plane with the image applied as a texture.

  • Multiple Images: Generates multiple planes, either stacked or spaced apart.

  • Image Sequence/Movie Clip: Creates a single plane with the animated sequence applied.

Tính Chất [Properties]

The current import settings can be saved as an Operator Preset.

Các Tùy Chọn (Options)

Đường Dẫn Tương Đối (Relative Paths)

Stores the image file path relative to the currently open blend-file. See Đường Dẫn Tương Đối (Relative Paths).

Buộc Nạp Lại [Force Reload]

Reloads the image file if it already exists as an image data-block.

Detect Image Sequences

Imports sequentially numbered images as an animated image sequence instead of separate planes. The frame range of the sequence is automatically set (which can be adjusted later).

Nguyên Vật Liệu [Material]

A material is automatically created for the plane to display the imported image. The following shader options are available:

Bộ Tô Bóng (Shader)

The type of node shader to use.

Nguyên Tắc [Principled]:

Uses a Principled BSDF shader. The imported image is linked to the Base Color input.

Phi Chuyển Sắc [Shadeless]:

Creates a material that does not respond to lighting. Uses a mix of Diffuse and Emission shaders controlled by a Light Path node.

Phát Xạ (Emission):

Similar to Principled, but links the image texture to the Emission input instead of Base Color.

Cường Độ Phát Xạ (Emission Strength)

Adjusts the intensity of emission.

Phương Pháp Kết Xuất [Render Method]

Controls the blending and the compatibility with certain features. See Material Settings for more information.

Phối Màu [Dithered]:

Allows for grayscale hashed transparency, and compatible with render passes and raytracing. Also known as deferred rendering.

When using Dithered render method, the materials are rendered in layers. Each layer can only transmit (e.g. refract) light emitted from previous layers. If no intersection with the layers below exists, the transmissive BSDFs will fallback to light probes.

Pha Trộn [Blended]:

Allows the colored transparency, but incompatible with render passes and raytracing. Also known as forward rendering.

Hiển Thị Mặt Trái (Show Backface)

Displays the backface of transparent areas.

Loại Bỏ Mặt Trái (Backface Culling)

Hides the plane's backface.

Viết Đè Nguyên Vật Liệu [Overwrite Material]

If an imported image shares a name with an existing material, Blender appends a number to differentiate it. Enabling this option forces the new material to overwrite the existing one.

Chất Liệu [Texture]

Ghi chú

Cho/đối với một detailed explanation của mỗi một tùy chọn, xin xem Nút Chất Liệu Hình Ảnh (Image Texture Node).

Interpolation (Nội Suy)

Defines how the image is scaled when displayed on the plane.

Mở Rộng (Extension)

Determines how the image is extrapolated beyond its original boundaries.

Độ Đục (Alpha)

Enables transparency using the image's alpha channel.

Tự Động Làm Tươi Mới Lại (Auto Refresh)

Automatically updates images in the viewport when the frame changes.

Biến Hóa [Transform]

Imported planes are positioned at the 3D Cursor's location. Multiple planes can be offset using the Offset Planes option.

Chế Độ Kích Thước [Size Mode]

Determines how the plane's size is set:

Tuyệt Đối (Absolute):

The plane's height is explicitly defined in Height, with width adjusted to maintain aspect ratio. Example: An image of 800 × 600 pixels with a height of 1 m results in a width of 1.33 m.

Chiều Cao (Height)

Sets the height of the plane.

Scale to Camera Frame:

The plane is sized relative to the active camera.

Tỷ Lệ (Scale)

Method to scale the plane with the camera frame.

Khít Vừa (Fit):

Scales the plane to fit inside the camera frame while preserving aspect ratio.

Phủ Kín (Fill):

Scales the plane to fill the entire camera frame, possibly cropping some areas.

Pixels per Inch:

Determines the plane's size using the Definition value, measured in pixels per inch. Example: With a 600 DPI setting, an 800 × 600 px image results in a plane size of ~0.0339 × 0.0254 m.

Định Nghĩa [Definition]

Sets the number of pixels per inch.

Pixels per Blender Unit:

Uses Definition to define pixels per Blender Unit. Example: With a setting of 600, an 800 × 600 px image results in a plane size of 1.33 × 1 BU.

Định Nghĩa [Definition]

Sets pixels per Blender Unit.

Căn Chỉnh (Align)

Specifies the plane's rotation upon import.

Z- (Down), Y-, X-, Z+ (Up), Y+, X+:

Rotates the plane to align with the selected axis.

Đối Mặt với Máy Quay Phim [Face Camera]:

Directly faces the camera.

Camera's Main Axis:

Aligns the plane to a major axis facing the camera view direction.

Track Camera Face Camera Camera's Main Axis

Adds a Locked Track constraint, ensuring the plane always faces the camera.

Dịch Chuyển Mặt Phẳng [Offset Planes]

Offsets multiple planes instead of stacking them.

Dịch Chuyển Chiều Hướng [Offset Direction]

Specifies the axis along which multiple planes are spaced.

Khoảng Cách (Distance)

Defines the spacing between planes.