Ràng Buộc Khoảng Cách Giới Hạn (Limit Distance Constraint)

The Limit Distance constraint forces an object or bone to stay further from, nearer to, or exactly at a given distance from a target. In other words, the owner's location is constrained to be either outside, inside, or on the surface of a sphere centered on the target.

Quan trọng

This constraint has no effect on connected bones as their position is determined by their parent bone.

Các Tùy Chọn (Options)

../../../_images/animation_constraints_transform_limit-distance_panel.png

Limit Distance constraint.

Target

The object or bone to stay close to/keep away from.

Khoảng Cách (Distance)

The limit distance, i.e. the radius of the constraining sphere. It's calculated automatically when selecting the first target.

(Khoảng Cách [Reset Distance])

Set the Distance to the current distance between owner and target.

Hạn Định Vùng (Clamp Region)

How to constrain the owner relative to the spherical boundary:

Bên Trong (Inside):

Keep the owner trapped within the sphere.

Bên Ngoài (Outside):

Prevent the owner from entering the sphere.

Trên Bề Mặt (On Surface):

Constrain the owner to the surface of the sphere.

Tác Động Biến Hóa (Affect Transform)

When the owner is manually moved around, restrict not just its visual position but also its Location in the Properties Editor's Transform panel.

Target/Owner

The spaces for retrieving the position of the target and for applying the constrained result to the owner.

Tác Động/Ảnh Hưởng (Influence)

How strongly the constraint affects the owner.

Mẹo

Evaluating both owner and target in a Custom Space will automatically scale the Distance according to the scale of the space's object/bone.

Ví Dụ (Example)