Cầu Nối các Vòng Cạnh (Bridge Edge Loops)

Tham Chiếu [Reference]

Chế Độ [Mode]:

Chế Độ Biên Soạn [Edit Mode]

Trình Đơn [Menu]:

Cạnh (Edge) ‣ Cầu Nối các Vòng Cạnh (Bridge Edge Loops)

Deletes any selected faces, then creates new faces between two or more selected edge loops.

Ghi chú

In Blender terminology, an edge loop is any chain of connected edges -- it doesn't have to be a closed loop. See Chọn Vòng Mạch (Select Loops).

Các Tùy Chọn (Options)

Chắp Nối Vòng Mạch (Connect Loops)
Vòng Mạch Mở (Open Loop)

The last edge loop is not connected back to the first.

Vòng Mạch Kín (Closed Loop)

The last edge loop is connected back to the first.

Cặp Vòng Mạch (Loop Pairs)

The first edge loop is connected to the second, the third to the fourth, and so on.

Hợp Nhất [Merge]

Instead of creating faces, merges all the edge loops (or each pair of edge loops if Loop Pairs is selected) into a single edge loop.

Hệ Số Hợp Nhất (Merge Factor)

When set to 0, the loops are merged into the first loop. When set to 1, they're merged into the last. Other values result in interpolation.

Xoắn Vặn (Twist)

Offsets the choice of target vertex which each source vertex is connected to. This makes the generated tube twist along its axis.

Số Phân Đoạn (Number of Cuts)

The number of intermediate edge loops to create between each pair of existing edge loops.

Interpolation (Nội Suy)

How to calculate the new edge loops when Number of Cuts is greater than zero.

Tuyến Tính (Linear)

Create the new edge loops in a straight line.

Blend Path

Create the new edge loops along a Bézier spline, disregarding any neighboring surfaces.

Blend Surface

Create the new edge loop vertices along Bézier splines, taking into account the normals of neighboring surfaces.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_interpolation-before.png

Before bridging

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_interpolation-linear.png

Tuyến Tính (Linear)

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_interpolation-blend-path.png

Blend Path

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_interpolation-blend-surface.png

Blend Surface

Độ Mịn Màng/Mềm Mại (Smoothness)

Smoothness factor for the Blend Path and Blend Surface interpolations. A value of 1 uses full Bézier splines, while a value of 0 is essentially the same as using Linear.

Hệ Số Mặt Cắt (Profile Factor)

Strength factor for the Profile Shape. A negative value will shrink each tube segment in the middle, while a positive value will inflate it.

Hình Dạng Mặt Cắt (Profile Shape)

How to vary the thickness of each tube segment from one original edge loop to the next. See the Proportional Editing page for a description of each option.

Một Số Ví Dụ (Examples)

Bridging two edge loops with the same number of vertices:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_simple-before.png

Đầu Vào.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_simple-after.png

Kết quả cầu nối.

Bridging edge loops with different numbers of vertices:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_uneven-before.png

Đầu Vào.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_uneven-after.png

Kết quả cầu nối.

Cutting holes in surfaces and connecting them:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_faces-before.png

Đầu Vào.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_faces-after.png

Kết quả cầu nối.

Connecting a series of loops in one go:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_multi-before.png

Đầu Vào.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_multi-after.png

Kết quả cầu nối.

Using Blend Surface interpolation to connect textured surfaces:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_advanced-before.png

Đầu Vào.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_advanced-after.png

Kết quả cầu nối.