Transform and Project Node¶
The Transform and Project node transforms a 3D position and projects it into normalized screen coordinates using the given transform and projection matrices.
This is a lower-level version of the 3D to Screen Space node that operates directly on projection data instead of a camera object.
Đầu Vào (Inputs)¶
- Véctơ (Vector)
Position to project.
- Biến Hóa [Transform]
Transformation matrix applied before projection.
- Projection (Phóng Chiếu)
Projection matrix used to project the transformed position.
Đầu Ra (Outputs)¶
- Bình Thường Hóa (Normalized)
Normalized screen-space coordinates.
A value of
(0, 0)corresponds to the bottom-left corner of the projected view and(1, 1)corresponds to the top-right corner.- Chiều/Độ Sâu (Depth)
Depth of the transformed position relative to the projection.