Volume Coefficients

Volume Coefficients node.

The Volume Coefficients node models three physical processes in a volume: Absorption, Scattering and Emission, represented by their coefficients. Typical usage is to plug in values from real-world measurements.

Đầu Vào (Inputs)

Độ Hấp Thụ (Absorption)

Hệ Số (Coefficients)

Probability density per color channel that light is absorbed per unit distance traveled in the medium. It is equivalent to \((1-\text{Color}) \times \text{Density}\) in Volume Absorption.

Scatter

Hệ Số (Coefficients)

Probability density per color channel of an out-scattering event occurring per unit distance traveled in the medium. It is equivalent to \(\text{Color} \times \text{Density}\) in Volume Scatter.

Dị Hướng [Anisotropy] Henyey-Greenstein Draine

Controls the relative amount of backward and forward scattering.

IOR [CHỈ SỐ KHÚC XẠ] Fournier-Forand

Refractive index of the scattering particles relative to water. Common ocean waters range between 1.0 and 1.2, while turbid waters with higher density of particles have higher IORs.

Tán Xạ Ngược Chiều [Backscatter] Fournier-Forand

Fraction of light that is scattered backwards. Most oceanic particles have backscatter values between 0.001 (e.g., very large phytoplankton) and 0.1 (e.g., very small mineral particles), pure water has a backscatter of 0.5. Values taken from Ocean Optics Web Book.

Độ Đục [Alpha] Draine

Blending factor between Henyey-Greenstein (\(\alpha = 0\)) and Cornette & Shanks (\(\alpha = 1\)) phase functions.

Đường Kính [Diameter] Mie

Đường Kính của scattering hạt vào/trong µm.

Ghi chú

Above inputs are the same in Volume Scatter.

Phát Xạ (Emission)

Hệ Số (Coefficients)

Emitted radiance per color channel that is added to a ray per unit distance. It is equivalent to \(\text{Color} \times \text{Strength}\) in Emission.

Tính Chất (Properties)

Pha [Sóng] (Phase)

Ghi chú

Same as Phase in Volume Scatter.

Thể Tích scattering pha (sóng) hàm/chức năng.

Henyey-Greenstein:

Simple and widely used phase function, useful for approximating scattering in biological tissues.

Fournier-Forand:

Cycles Only Suitable for modeling the scattering of light in underwater environments.

Draine:

Cycles Only Suitable for modeling the scattering of interstellar dust.

Rayleigh:

Cycles Only Describes the scattering by particles with a size smaller than the wavelength of light, such as the scattering of sunlight in earth's atmosphere.

Mie:

Cycles Only Describes the scattering by particles with a size larger than the wavelength of light, such as cloud and fog.

Đầu Ra (Outputs)

Âm Lượng/Thể Tích (Volume)

The Volume Shader output must be plugged into the Volume Input of the Material or World Output node.