Scene Project

Tham Chiếu [Reference]

Chế Độ [Mode]:

Chế Độ Điêu Khắc (Sculpt Mode)

Đầu Bút (Brush):

Thanh Bên (Sidebar) ‣ Công Cụ (Tool) ‣ Các Cài Đặt của Đầu Bút (Brush Settings) ‣ Cao Cấp (Advanced) ‣ Kiểu Đầu Bút (Brush Type)

Projects vertices of the active object onto other visible meshes in the scene.

This provides more flexible and localized control than the Shrinkwrap modifier, making it useful for manually conforming geometry to a target surface.

The brush projects geometry during the stroke, allowing surfaces to be adjusted interactively while sculpting.

Các Cài Đặt của Đầu Bút

Chung Chung (General)

Ghi chú

More info at Chung Chung (General) brush settings and on Cao Cấp [Advanced] brush settings.

Đặc Tính Cá Biệt (Unique)

Ray Direction Ctrl

Direction used when projecting vertices onto scene geometry.

Pháp Tuyến của Góc Nhìn (View Normal):

Projects vertices along the view direction.

Plane Normal:

Projects vertices along the brush plane normal.

Minimum Distance

Minimum distance maintained between the sculpted surface and the target geometry after projection.

Bidirectional

Projects vertices both along the projection direction and its inverse, using the closest valid intersection.

This can help when sculpting around thin or double-sided geometry.