The Mask modifier allows vertices of an object to be hidden dynamically based on vertex groups.
The Mask Modifier can hide parts of a mesh based on two different modes, selectable from this select menu.
- Vertex Group
When the Vertex Group option is selected, all vertices belonging to the chosen vertex group (with a weight above zero) will be visible, and all other vertices will be hidden.
- Armature (Скелет)
When in Pose Mode, vertices belonging to the vertex group associated with the active bone (same names) will be visible. Vertices not in that group will be hidden.
Normally, vertices belonging to the selected vertex group (or group associated with the active pose bone) will be shown. The Invert toggle allows you to reverse this behavior, instead only showing vertices which do not belong to the vertex group.
Vertices with weights less or equal to this value will be hidden.