Instances (экземпляры)#


Три типа экземпляров.#

In addition to storing real data like a mesh or a curve, objects can store instances, which themselves can reference more geometry, an object, or a collection. The purpose of instancing is to allow duplicating geometry and storing it in an object, without duplicating the actual data. This optimization allows render engines like Cycles to handle the same geometry data in many different locations better than when the data is duplicated.

Each instance keeps track of which geometry it corresponds to and how the instanced is transformed compared to it’s source geometry. Instances can also store the id attribute, which is used to correct motion blur when instances move in an animation.

Instances can be created with geometry nodes using the Узел Instance on Points.


В настоящее время создание экземпляров из узлов геометрии нельзя смешивать с созданием экземпляров из панели Instancing в редакторе свойств.

Вложенный экземпляр#

Since instances can store a geometry, and a geometry can contain instances, nested instancing is possible. In other words, it is possible to instance an instance, or even a collection of instances. For example, by default, the Узел Instance on Points will create nested instances by instancing instances on the points of real geometry.


A node group that creates nested instancing by chaining Instance on Points nodes.#

Here, nested instancing is used to distribute geometry that contains both a mesh and instances. The output geometry contains a «real» mesh and a group of instances. Each instance contains a sphere mesh and many instances of a cone geometry.


Дерево экземпляров геометрии для приведённого выше примера.#

What makes this method helpful is the output geometry only contains three unique meshes: the plane, the sphere, and the cone. This would make the performance much better if the meshes were more complicated.


Only eight levels of nested instancing are supported for rendering and viewing in the viewport. Though deeper trees of instances can be made inside geometry nodes, they must be realized at the end of the node tree.

Realizing Instances#

The term «realizing» instances referes to converting the instances into unique geometry. When instances are realized they will take up more memory and manipulation to geometry will have to be processed individually rather the once per instancing geometry.

To realize instance use the Узел Realize Instances.

Обработка экземпляра#

Almost all nodes that process geometry do so by processing each unique geometry separately rather than realized geometry. For example, if a Узел Subdivision Surface was placed at the end of the example above, it would only have to subdivide three meshes, rather than each instance of a mesh. Another important example is processing with the output of the Узел String to Curves (строка в кривые), where each unique character only has to be processed once.

Этот метод может значительно повысить производительность, но это означает, что результат операции будет одинаковым для каждого экземпляра определённой геометрии. Чтобы получить уникальные результаты для каждого экземпляра, можно использовать узел Узел Realize Instances.