Введение¶
The Dope Sheet offers a bird’s-eye view of the keyframes inside the scene. It’s inspired by classical hand-drawn animation, where animators make use of a chart showing exactly when each drawing, sound, and camera move will occur, and for how long.

The Dope Sheet.¶
Dope Sheet Modes¶
The editor has several different modes that can be selected from a dropdown in the header. The default Dope Sheet mode gives an overview of most types of animatable data. For others, such as masks, you need to switch to a more specific mode.

Dope Sheet modes.¶
The modes are as follows:
Dope Sheet
Cache File: originally meant to show the baked animation data in Alembic files, but never implemented.
Основная область¶
The Dope Sheet Editor shows a stack of channels (animatable properties), and for each channel, a series of keyframes laid out along the time axis.

The Dope Sheet Editor with object channels.¶
Keyframes can take on various colors and shapes:
Gray |
Невыделенное (unselected) |
Жёлтый |
Выделенное (selected) |
Other colors |
Custom keyframe tag set by the user ( ) |
Ромб |
Free Keyframe Handle ( ) |
Округлить (round) |
Auto-Clamped Keyframe Handle |
Окружность (circle) |
Automatic Keyframe Handle |
Квадрат (square) |
Vector Keyframe Handle |
Rhombus |
Aligned Keyframe Handle |
Gray bar between keys |
Held key (the two keyframes are identical) |
Green line between keys |
The curve segment uses custom interpolation ( ) |
Upwards arrow |
Local maximum in curve (visible if is enabled) |
Downwards arrow |
Локальный минимум кривой |
Keyframes can be selected by clicking and moved by dragging. See the Select and Key menus for more options.