Змеиный крюк (snake hook)¶
Ссылка
- Режим (mode):
Режим скульптинга (sculpt mode)
- Кисть (brush):
Pulls vertices along with the movement of the brush to create long, snake-like forms. During the stroke, geometry will be dynamically picked up & let go.
When the Rake setting is used, the brush can also be used to rotate geometry via dragging.
Настройки кисти¶
Общие¶
Примечание
Более подробная информация приведена в разделе настройки кисти Общие и в разделе настройки кисти Дополнительно (advanced).
Unique¶
- Magnify
Pulled geometry tends to lose volume along the stroke. With Magnify value greater than 0.5 this is prevented. More info at Pinch/Magnify
- Rake (Гребень)
Разворачивает геометрию вдоль направления штриха.
- Деформация (deformation)
Deformation type that is used by the brush.
- Radius Falloff:
Applies the brush falloff to the tip of the brush.
- Elastic:
Modifies the entire mesh using an Elastic deformation. More info in the Elastic Deform brush.