In-Betweens¶
There are several tools for editing poses in an animation.
There are also in Pose Mode a bunch of armature-specific editing options/tools, like auto-bones naming, properties switching/enabling/disabling, etc., that were already described in the armature editing pages. See the links above…
Push Pose from Rest Pose¶
Ссылка
- Режим (mode):
Режим позы (pose mode)
- Меню:
Similar to Push Pose from Breakdown but interpolates the pose to the rest position instead. Only one keyframe is needed for this tool unlike two for the other.
Relax Pose to Rest Pose¶
Ссылка
- Режим (mode):
Режим позы (pose mode)
- Меню:
Similar to Relax Pose to Breakdown but works to bring the pose back to the rest position instead. Only one keyframe is needed for this tool unlike two for the other.
Push Pose from Breakdown¶
Ссылка
- Режим (mode):
Режим позы (pose mode)
- Инструмент (tool):
- Меню:
- Горячая клавиша:
Ctrl-E
Push Pose interpolates the current pose by making it closer to the next keyframed position.
Relax Pose to Breakdown¶
Ссылка
- Режим (mode):
Режим позы (pose mode)
- Инструмент (tool):
- Меню:
- Горячая клавиша:
Alt-E
Relax pose is somewhat related to the above topic, but it is only useful with keyframed bones. When you edit such a bone (and hence take it «away» from its «keyed position»), using this tool will progressively «bring it back» to its «keyed position», with smaller and smaller steps as it comes near it.
Pose Breakdowner¶
Ссылка
- Режим (mode):
Режим позы (pose mode)
- Инструмент (tool):
- Меню:
- Горячая клавиша:
ЛКМ-перетащить
Creates a suitable breakdown pose on the current frame.
The Breakdowner tool can be constrained to work on specific transforms and axes, by pressing the following keys while the tool is active:
G, R, S: перемещать, вращать, масштабировать
B: Сгибаемые кости
C: пользовательские свойства
X, Y, Z: к соответствующим осям
Blend to Neighbor¶
Ссылка
- Режим (mode):
Режим позы (pose mode)
- Меню:
- Горячая клавиша:
Shift-Alt-E
Transitions the current pose with the neighboring keyframes in the timeline. In order for this operator to work, there must be a keyframe before and after the current frame.