框选修剪

参考

模式:

雕刻模式

工具:

工具栏 ‣ 框选修剪

Adds or removes geometry based on a box selection. This tool is especially useful for sketching an early base mesh for further sculpting with the voxel remesher.

../../../_images/sculpt-paint_sculpt_trim_lasso_visual_example_a.png

使用套索修剪,设置为 合并

../../../_images/sculpt-paint_sculpt_trim_lasso_visual_example_b.png

对称的网格。

../../../_images/sculpt-paint_sculpt_trim_lasso_visual_example_c.png

雕刻时使用体素重构。

New geometry is assigned to a new Face Set. When removing geometry, the new interior geometry along the selection will be assigned a new face set instead.

Note

It is not recommended to use this tool on a mesh above 100k vertices when using Difference or Union as the Trim Mode. This tool is using a Boolean operation so it might take a long time to process. For higher resolution meshes it is recommended to instead use the Line Project tool or the Fair Positions mode of the Edit Face Set tool to trim geometry.

工具设置

修剪模式

Geometry can be either added or removed by choosing one of these modes.

差集:

移除几何,并填充所有产生的孔洞。

并集:

Creates a geometry and joins any intersections with existing geometry.

合并:

Union 类似,但将网格作为单独的几何体连接,而不对现有几何体执行任何布尔运算。

面朝向

用于定向修剪形状的方法。

视图:

使用视图来定向修剪形状。

曲面:

使用曲面法向修剪形状定向。

挤出模式
固定:

Aligns new geometry orthogonally for 90 degree angles in depth.

投影:

Aligns new geometry with the perspective of the current view for a tapered result.

使用游标作为深度

使用光标位置和半径作为修剪形状的尺寸和位置。如果未设置,该工具将使用相机视图中对象的完整深度。