物体数据

网格
网格 数据块菜单 可以用来关联物体之间的数据。

法线

In geometry, a normal is a direction or line that is perpendicular to something, typically a triangle or surface but can also be relative to a line, a tangent line for a point on a curve, or a tangent plane for a point on a surface. Normals help to determine the shading of the mesh among other things.

See Normal Properties for more information.

纹理空间

Each Object can have an automatically generated UV map, these maps can be adjusted here.

See Generated UV Properties for more information.

顶点组

Vertex groups can be used to assign a group or weighted group to some operator. An object can have several weight groups and can be assigned in Weight Paint mode, or in Edit Mode via this panel.

See Vertex Groups for more information.

形态键

Shape Keys can be used to transform one shape into another. See 形态键面板 for more information.

UV 映射

UV Maps are used to map a 3D object onto a 2D plane that determines where a texture appears on the 3D object. Different UV Maps can be used for different textures. For more information see UV贴图面板.

顶点颜色

Color data can be applied directly to an object's vertices rather than using a texture or a material. Colors can are painted onto vertices in Vertex Paint mode.

几何数据

Mesh objects can have different types of custom data attached to them. This data is mostly used internally and can export by some exporters. See 自定义数据 for more information.