G, R, S
Once you have a selection of one or more elements, you can move G, rotate R or scale S them, like many other things in Blender, as described in the Manipulation in 3D Space section. To move, rotate and scale selected components, either use the Move, Rotate, and Scale buttons, the transform gizmos, or the shortcuts: G, R, and S respectively.
After moving a selection, the options in the 调整上一步操作 panel allow you to fine-tune your changes, limit the effect to certain axes, turn Proportional Editing on and off, etc. Of course, when you move an element of a given type (e.g. an edge), you also modify the implicitly related elements of other kinds (e.g. vertices and faces).
Pressing G twice enters either Edge Slide or Vertex Slide tool depending on the selection. You also have in Edit Mode an extra option when using these basic manipulations: the Proportional Editing.
This vertex property, a value between (0.0 to 1.0), is used by the Bevel Modifier to control the bevel intensity of the vertices, when the Only Vertices option is active.
This edge property, a value between (0.0 to 1.0), is used by the Bevel Modifier to control the bevel intensity of the edges.
This property can also be set using the 倒角边权重 operator.
This edge property, a value between (0.0 to 1.0), is used by the Subdivision Surface Modifier to control the sharpness of the edges in the subdivided mesh.