铸型修改器

This modifier shifts the shape of a mesh, curve, surface or lattice to any of a few predefined shapes (sphere, cylinder, cuboid).

It is equivalent to the To Sphere tool in Edit Mode Mesh ‣ Transform ‣ To Sphere, Shift-Alt-S and what other programs call "Spherify" or "Spherize", but, as written above, it is not limited to casting to a sphere.

Tip

The Smooth Modifier is a good companion to Cast, since the cast shape sometimes needs smoothing to look nicer or even to fix shading artifacts.

Note

For performance reasons, this modifier only works with local coordinates. If the modified object looks wrong, you may need to apply its rotation Ctrl-A, especially when casting to a cylinder.

选项

../../../_images/modeling_modifiers_deform_cast_panel.png

Cast Modifier.

铸型类型

Menu to choose target shape of the projection.

Sphere, Cylinder, Cuboid

Axis

开关按钮,用来开启或关闭修改器在X, Y, Z轴方向上的行为。( 圆柱体 铸型类型只能用X和Y轴)

X, Y, Z

系数
The factor to control blending between original and cast vertex positions. It is a linear interpolation: 0.0 gives original coordinates (i.e. modifier has no effect), 1.0 casts to the target shape. Values below 0.0 or above 1.0 exaggerate the deformation, sometimes in interesting ways.
半径
如果非零,该半径定义了受影响的范围。在此半径之外的顶点不受此修改器的影响。
尺寸
铸型形状的备选体积。如果取值为零,由初始形状和控制的物体(如果有的话)所决定。
使用半径范围
如果该选项选择的话,从*半径*计算*尺寸*以得到平滑的结果。
顶点组
顶点组名称,用来限制仅在其中的顶点才生效。通过绘制顶点权重,该选项可以允许有选择性的实时铸型。
控制物体:

The name of an object to control the effect. The location of this object's origin defines the center of the projection. Also, its size and rotation transform the projected vertices.

Hint

让这个控制物体(Control Object)动起来(关键帧)也会让修改的物体动起来。

示例

../../../_images/modeling_modifiers_deform_cast_example.jpg

Top: Suzanne without modifiers. Middle: Suzanne with each type of Cast Modifier (Sphere, Cylinder and Cuboid). Bottom: Same as above, but now only X axis is enabled. Sample blend-file.