三角面 -> 四边面

参考

模式:

编辑模式

菜单:

面 ‣ 三角面 -> 四边面

快捷键:

Alt-J

该操作符根据阈值,通过合并相邻三角形并移除共享边来将所选三角形转换为四边形。

It works with a selection of multiple triangles at once. This means you can select the entire mesh to convert triangles that already form square shapes into quads, without worrying about individual faces. Alternatively, manually select pairs of faces to guide the operator to join them as desired (see hint below for more joining options).

To create a quad, the operator requires at least two adjacent triangles. If you have an even number of selected triangles, not all triangles may be converted to quads. The operator aims to create the most even rectangular quads, so some triangles may remain.

../../../../_images/modeling_meshes_editing_face_triangles-quads_before.png

三角面转四边面之前。

../../../../_images/modeling_meshes_editing_face_triangles-quads_after.png

三角面转四边面之后。

最大角度

Controls the threshold for this operator to work on adjacent triangles, with values between 0 and 180 degrees. At 0.0, only adjacent triangles that form a perfect rectangle are joined (i.e. right-angled triangles sharing their hypotenuses). Larger values are required for triangles with a shared edge that is small, relative to the size of the other edges of the triangles.

拓扑影响

Prioritizes edge joins that create quads with geometry that matches existing quads' topology. Useful for preserving topology, especially in areas with dense or irregular geometry.

Tip

For best results, set Topology Influence between 100-130% and Max Angle to 180 degrees. Lower values may leave behind parallelograms and triangles, while higher values may cause errors.

比较 UV

防止在活动 UV 贴图中不相邻的三角形被合并。

比较颜色属性

防止没有匹配颜色属性的三角形被合并。

比较锐边

防止共用一条锐利标记边的三角形被合并。

比较材质

防止未指定相同材质的三角形被合并。

弃选已合并项

取消选择在操作过程中成功合并为四边形的三角形。这有助于识别仍需转换的剩余三角形。

Hint

当选择孤立的面组时,可以用创建面融并面进行组合;这不限于四边形。