限定距离约束¶
The Limit Distance constraint forces an object or bone to stay further from, nearer to, or exactly at a given distance from a target. In other words, the owner's location is constrained to be either outside, inside, or on the surface of a sphere centered on the target.
Important
This constraint has no effect on connected bones as their position is determined by their parent bone.
选项¶
限定距离约束。¶
- 目标
The object or bone to stay close to/keep away from.
- 距离
The limit distance, i.e. the radius of the constraining sphere. It's calculated automatically when selecting the first target.
- (重置距离)
Set the Distance to the current distance between owner and target.
- 钳制范围
How to constrain the owner relative to the spherical boundary:
- 向内:
Keep the owner trapped within the sphere.
- 向外:
Prevent the owner from entering the sphere.
- 表面:
Constrain the owner to the surface of the sphere.
- 影响变换
When the owner is manually moved around, restrict not just its visual position but also its Location in the 属性编辑器's Transform panel.
- 目标/主体
The spaces for retrieving the position of the target and for applying the constrained result to the owner.
- 影响
How strongly the constraint affects the owner.
Tip
Evaluating both owner and target in a Custom Space will automatically scale the Distance according to the scale of the space's object/bone.