性能¶
参考
- 面板:
- 高品质法线
使用更高精度的法线和切线,可以提高具有高频纹理的密集网格的视觉质量,但会占用内存。
内存¶
- 阴影池
A bigger pool size allows for more shadows in the scene but might not fit into GPU memory and decreases performance. Increasing the size might fix the Shadow buffer full error.
See also
- 光照探头体积池
A bigger pool size allows for more irradiance grids in the scene but might not fit into GPU memory and decreases performance.
视图¶
- 像素大小
用于控制视口渲染分辨率的选项。允许您加快视口渲染,这对于具有高 DPI 的显示器特别有用。
合成器¶
- 设备
用于合成的设备。
- CPU:
使用CPU来处理合成。
- GPU:
使用GPU来处理合成。
- 精度
合成器结果的精度。
- 自动:
Use full precision for final renders, half precision otherwise.
- 全部:
Use full precision for final renders and viewport.
Denoise Nodes¶
- Preview Quality
The quality used by Denoise nodes during viewport and interactive compositing of a render if their quality is set to Follow Scene.
- 高:
Produces the highest quality output at the cost of long processing times.
- 均衡:
Balanced between performance and quality, typically processing in half the time as High, while retaining most of the quality.
- 快速:
Produces an output quickly at a noticeable cost of quality.
- Final Quality
The quality used by Denoise nodes during the final render if their quality is set to Follow Scene.
- 高:
Produces the highest quality output at the cost of long processing times.
- 均衡:
Balanced between performance and quality, typically processing in half the time as High, while retaining most of the quality.
- 快速:
Produces an output quickly at a noticeable cost of quality.