网面缓存修改器

The Mesh Cache Modifier is used so animated mesh data can be applied to a mesh and played back, deforming the mesh.

This works in a similar way to shape keys but is aimed at playing back external files and is often used for interchange between applications.

Note

当使用该修改器时,顶点的位置会被覆盖。

选项

../../../_images/modeling_modifiers_modify_mesh-cache_panel.png

Mesh Cache Modifier.

格式
The input file format (currently .mdd and .pc2 are supported).
文件路径
缓存文件的路径。

Evaluation

影响程度
用来调节修改器变形的影响程度因子,对于从缓存数据中混合输入/输出有用。
变形模式

This setting defaults to 'Overwrite' which will replace the vertex locations with those in the cache file. However, you may want to use shape keys, for example, and mix them with the mesh-cache. In this case you can select the 'Deform' option which integrates deformations with the mesh-cache result.

Note

This feature is limited to making smaller, isolated edits and will not work for larger changes such as re-posing limbs.

插值
None or Linear which will blend between frames; use linear when the frames in the cache file do not match up exactly with the frames in the blend-file.

Time Mapping

时间模式

选择计算时间的方法。

允许你控制帧,这将忽略文件中的计时数据,但往往显得有用,因为它提供了简单的控制。
时间
以秒评估时间,同时考虑到从文件(偏移和帧时间)中的计时信息。
因子
Evaluates the entire animation as a value from (0 - 1).
播放模式

选择如何操作回放

场景

使用场景中的当前帧来控制播放。

起始帧
从该帧开始播放缓存。
帧缩放
通过这个值缩放时间尺度(在帧开始值之后应用)。
定制

手动控制动画计时器。

评估值
Property used for animation time, this gives more control of timing -- typically this value will be animated.

Axis Mapping

朝前、朝上的轴
The axis for forward and up used in the source file.
反转轴
你几乎不会用到反转一个轴上的坐标。

Tip

MDD 和 PC2 格式都依赖于网格上的顶点顺序保持不变,这个是受限于所用的方法,所以要小心不要在使用该修改器后添加或删除顶点。