The Mask Modifier allows vertices of an object to be hidden dynamically based on vertex groups.
The Mask Modifier can hide parts of a mesh based on two different modes, selectable from this select menu.
When the Vertex Group option is selected, all vertices belonging to the chosen Vertex Group (with a weight above zero) will be visible, and all other vertices will be hidden.
- Normally, vertices belonging to the selected Vertex Group (or group associated with the active pose bone) will be shown. The Invert toggle allows you to reverse this behavior, instead showing all vertices which do not belong to the Vertex Group, and hiding those that do.