着色

平滑着色

参考

模式

物体模式

菜单

物体(Object) ‣ 平滑着色(Shade Smooth)

The easiest way is to set an entire object as smooth or faceted by selecting a mesh object, and in Object Mode, select Shade Smooth in the Object menu. This forces the assignment of the "smoothing" attribute to each face in the mesh, including when you add or delete geometry.

可以注意到物体的轮廓仍然是棱角分明的。激活光滑属性实际上并没有修改物体的几何形状,只是改变了表面着色的计算方式(对法向进行插值),造成光滑表面的错觉而已。

Select the Shade Flat item in the Object menu to revert the shading back (normals will be constant) to that shown in the first image below.

Example mesh flat (left) and smooth-shaded (right). Sample blend-file.
../../../_images/scene-layout_object_editing_shading_example-flat.png
../../../_images/scene-layout_object_editing_shading_example-smooth.png

Shade Auto Smooth

参考

模式

物体模式

菜单

物体(Object) ‣ 平滑着色(Shade Smooth)

Automatically applies smooth shading to faces with a defined shallow angle and all other faces are sharp. This method works great for objects with both sharp and smooth areas.

Selecting the Shade Flat will revert the shading back to flat; additionally, pressing Shade Smooth will disable all flat normals, making the entire object appear smooth again.

When this operator is used it enables the Auto Smooth property. See 高级平滑着色与锐边 for more details.

平直着色

参考

模式

物体模式

菜单

物体(Object) ‣ 平直着色(Shade Flat)

如前几节所述,多边形是Blender的核心。大多数物体由多边形表示,真正的弯曲物体通常由多边形网格近似。渲染图像时,您可能会注意到这些多边形显示为一系列小的平面。有时,这对于硬质表面来说是理想的效果,但是对于有机表面,通常希望物体看起来光滑。