The easiest way is to set an entire object as smooth or faceted by selecting a mesh object, and in Object Mode, select Shade Smooth in the Object menu. This forces the assignment of the "smoothing" attribute to each face in the mesh, including when you add or delete geometry.
Select the Shade Flat item in the Object menu to revert the shading back (normals will be constant) to that shown in the first image above.
The Auto Smooth mesh property.
As seen in the previous sections, polygons are central to Blender. Most objects are represented by polygons and truly curved objects are often approximated by polygon meshes. When rendering images, you may notice that these polygons appear as a series of small, flat faces. Sometimes this is a desirable effect for hard surfaces, but for organic surfaces you usually want your objects to look smooth.