光照

Workbench引擎不适用场景灯光。所使用的光照条件将在 "光照" 面板中进行设置。

参考

面板:

属性 ‣ 渲染 ‣ 光照

平展:

Objects are "shaded" in a flat color, without any hilights or shadows.

棚灯:

Use a predefined studio lighting setup, such as a key light shining from the front and a rim light shining from the back. Click the sphere to choose a different setup.

The studio lights can be configured in the Preferences. By default, they follow the viewport camera around, but this can be changed:

世界空间照明

Keep the lights fixed in place rather than following the viewport camera.

旋转

The rotation of the lights on the Z axis.

快照材质:

Use a Material Capture, which is an image with texturing, lighting and even reflections baked into it. Objects are shaded by simply picking colors from this image based on the direction of the normal in relation to the camera.

Click the sphere to choose a different MatCap, or the double arrow button to flip it horizontally.

可以在 偏好设置 中加载自定义快照材质。