雕刻

Show & Hide

参考

模式

雕刻模式

菜单

雕刻

Portions of the mesh can be hidden in Sculpt Mode to improve the viewport performance and to access parts of the mesh that would otherwise be difficult to access, because they are occluded by other parts. The hidden faces cannot be sculpted on. Hiding is shared between Edit Mode and Sculpt Mode (i.e. hiding/unhiding in one mode affects the other mode too).

Show All 显示所有 Alt-H

显示所有隐藏的部分。

显示边界盒 Shift-H

显示选择框内的网格的隐藏部分。

隐藏框选 H

To hide a part of a mesh inside the selection. This works similar to the Box Select tool.

隐藏遮罩作用项

隐藏所有被遮罩的顶点。

设置轴心点

参考

模式

雕刻模式

菜单

雕刻 ‣ 设置轴心点

Like Object and Edit Mode, Sculpt Mode also has a Pivot Point. This is because the basic move, scale, rotate transforms are also possible in Sculpt Mode.

原点

Sets the pivot to the origin of the sculpt.

未遮蔽

Sets the pivot position to the average position of the unmasked vertices.

遮罩边框

Sets the pivot position to the center of the mask's border.

活动顶点

Sets the pivot position to the active vertex position.

曲面

Sets the pivot position to the surface under the cursor.

重建BVH

参考

模式

雕刻模式

菜单

Sculpt ‣ Rebuild BVH

Recalculates the BVH used by 动态拓扑 which can improve performance which might degrade over time while using Dyntopo.

传递雕刻模式

参考

模式

雕刻模式

菜单

Sculpt ‣ Transfer Sculpt Mode

快捷键

Alt-Q

Adds the object under the mouse to Sculpt Mode and removes the Active from Sculpt Mode. This operator is useful to easily switch between objects when you want to sculpt on multiple objects at once.

When accessed from the menu, an 吸管 is used to select the object to add to Sculpt Mode.