网格 转换为 曲线¶
The Mesh to Curve node turns each string of connected mesh edges into a poly spline. Whenever two or more strings cross each other, the splines will be split.
Loose vertices are ignored -- they will not be turned into single-point splines.
Attributes, both named and unnamed ones, are transferred to the resulting splines.
If there is a radius
attribute, it will be applied as such,
although you may find it more convenient to use the
设置曲线半径 for this.
输入¶
- 网格
标准法向输入。
- 选择
在边缘域上评估的字段输入,以确定每个边缘是否将包含在结果中。
Tip
使用此输入比在转换之前或之后删除部分几何体更有效。
属性¶
该节点没有属性。
输出¶
- 曲线
生成的曲线。