标注

The annotation tool is available in multiple editors. It can be used to add notes to e.g. 3D objects or node setups. The arrow in the screenshot below is an annotation.

../_images/interface_annotate-tool_node-editor.png

在节点编辑器里的标注工具。

Annotation Tools

The annotation tool can be activated in the Toolbar and has the following sub-tools:

标注

在主区域中绘制自由笔划。

标注直线

点击并拖动以创建一条线。可选地,您可以为直线的开头和结尾选择箭头样式。

标注多段线

Click multiple times to create multiple connected lines, then press RMB, Return or Esc to confirm.

标注橡皮擦

Click and drag to remove lines. The eraser has a Radius setting found in Tool Settings.

工具设置

通用选项

颜色

Adjust the color of existing and new strokes.

Annotation Layer

A pop-over menu, showing the name of the current layer, to access the Annotation Layers.

放置

Determines where the annotations are drawn.

3D游标

Only available in the 3D Viewport. The new annotations become part of the 3D scene; they're drawn on an imaginary plane that goes through the 3D游标 and is aligned to your view.

曲面

Only available in the 3D Viewport. The new annotations become part of the 3D scene; they're drawn onto the surface of the object under the mouse. If there is no surface, you get the same behavior as 3D Cursor.

图像

Only available in 2D editors such as the Image Editor. The annotations become part of the 2D space, meaning their position and size change as you pan and zoom in the editor.

视图

The new annotations are 2D and get stuck to the screen. They keep the same position, rotation and size no matter how you pan, orbit or zoom in the editor.

笔画防抖

通过延迟和校正点的位置来帮助减少绘画时的笔锋抖动。

半径

笔锋继续前,到最后一点的最小距离。

系数

一个平滑的因子,较高的值会产生较平滑的笔划,但绘图感就像您在拉动笔锋一样。

标注直线

开始,结束样式

在线段的起点或终点使用的装饰。例如,这可以用于创建箭头以指出场景中的特定细节。

Annotation Layers

When the annotation tool is enabled, the settings for managing multiple layers can be found in the Sidebar ‣ View ‣ Annotations panel.

不透明度

Adjusts the opacity of existing and new strokes.

厚(宽)度

调整线段的厚度。

洋葱皮

显示当前帧前后在帧中拍摄的描边的鬼影图像。洋葱蒙皮仅适用于 3D 视图和序列编辑器。蜡笔文档中有关于 洋葱皮 的解释。

之前/之后

Color to use before and after the current frame on ghost frames. The number defines how many frames to show before and after the current frame.