工具设置¶
选项¶
参考
- 模式:
编辑模式
- 面板:
变换¶
- 保留已连接项
在使用 校正面属性 时,合并连接到同一顶点的属性。
Tip
保持 UV 的连接对有机物建模很有帮助,但对建筑建模则不然。
镜像¶
The Mirror options enable symmetric transformations of mesh elements (vertices, edges, or faces) along the selected axis. When an element is transformed, its exact mirrored counterpart (in local space), if present, is transformed correspondingly to maintain symmetry.
For the Mirror tool to function correctly, mirrored vertices must be precisely aligned with their counterparts. If vertices are not accurately positioned at their mirror locations, the Mirror Axis will not recognize them as mirrored. For meshes with visual symmetry but differing topology, enabling Topology Mirror can address this limitation.
Note
Strict alignment requirements can make Mirror challenging to use. The Mirror Modifier offers an alternative, automatically handling symmetry.
拓扑镜像¶
Topology Mirror determines mirrored vertices by analyzing their relationships with other vertices in the mesh, rather than relying solely on vertex positions. By evaluating the overall topology, this feature allows non-symmetrical vertices to be treated as mirrored.
Topology Mirror requires at least one Mirror Axis to be enabled.
Tip
Topology Mirror is most effective with detailed geometry. Simple meshes, such as cubes or UV spheres, may produce inconsistent results.
例子
This example demonstrates how to use Topology Mirror effectively:
Open a new Blender scene. Delete the default cube and add a Monkey object in the 3D Viewport.
按下 Tab 键切换到 编辑模式。
Disable all Mirror axes and move one of the Monkey object's vertices slightly.
Enable the X Axis Mirror option but leave Topology Mirror disabled. Move the same vertex again. The X Axis Mirror will not affect the mirrored vertices, as they are not perfectly aligned.
Enable Topology Mirror and move the same vertex once more. The X Axis Mirror will now mirror the other vertex, even though they are not perfectly positioned.
自动合并¶
参考
- 模式:
编辑模式
- 菜单:
启用后,只要一个顶点移动到比 阈值 设置更接近另一个顶点,它们就会自动合并。此选项仅影响交互式操作(在调整上一步操作面板中所做的调整也被视为交互式操作)。如果移动顶点的确切位置包含多个顶点,则将在移动的顶点和其中一个顶点之间执行合并。
- 拆分边和面
检测每个变换的边的交点,就地创建新的顶点并分割边与面(如果有的话)。
- 阈值
定义合并顶点之间的最大距离。
UV¶
- 实时展开
每当一条边的接缝属性改变时,自动重新计算 UV 展开。注意,这与 UV 编辑器中的实时展开选项不同。