The Mesh Deform Modifier allows an arbitrary mesh (of any closed shape) to act as a deformation cage around another mesh.
The Mesh Deform Modifier is reasonably easy to use but it can be very slow to do the calculations needed to properly map the deform mesh cage to the deformed object.
- An optional vertex group of the object's mesh to restrict the vertices that will be affected by this modifier. Vertices not in this group will not be deformed.
Inverts the influence of the selected vertex group, meaning that the group now represents vertices that will not be deformed by the modifier.
(The setting reverses the weight values of the group).
The Precision number button controls the accuracy with which the deform mesh cage alters the deformed object, when the points on the cage are moved. Raising this value higher can greatly increase the time it takes the Mesh Deform Modifier to complete its binding calculations, but it will get more accurate cage mapping to the deformed object.
The setting is deactivated by default to save memory and processing time when binding. Like with Precision, this setting is unavailable once a cage has been bound.
Links the current vertex positions of both the modified geometry and the deformer Object chosen together. An unbound Mesh Deform Modifier has no effect -- it must be bound so that altering the shape of the deform mesh cage actually alters the shape of the modified object.
Depending on the settings of the Mesh Deform Modifier and complexity of the deform mesh cage and/or deformed object, it can take a long time for this operation to complete. This can result in Blender not responding to user's actions until it has completed.
很可能出现 Blender 软件耗尽内存，然后崩溃掉。
To be safe, save your blend-file before proceeding!
当一个变形物体已经关联上一个变形网格笼，稍后可以通过点击解 解除绑定 按钮（就是换字后的 绑定 按钮）来解除关联。当 解除绑定 点击后，形变网格笼 会保持当前的形状，它不会重置自己到初始的形状。
The deformed object will, however, reset back to its original shape that it had before it was bound to the deform mesh cage.
Significant changes to the entire change mesh (such as rotating the cage upside down) can cause noticeable artifacts.
These can be reduced by binding with a higher Precision, however, it is a known limitation with this modifier and cannot be avoided entirely.