物体属性¶
着色¶
参考
- 面板:
灯光链接¶
Limit light influence to specified objects, with Light Linking.
- 接收器集合
Collection of objects that will receive light emitted from the object.
阴影链接¶
Limit shadows to specified objects, with Light Linking.
- 阴影阻断器集合
Collection of objects that will act as shadow blockers for light emitted from the object.
阴影分界线¶
The Shadow Terminator settings help reduce artifacts that appear along the edges of low-poly or smoothly shaded objects, especially when using bump mapping. These artifacts occur when shading normals deviate from the actual geometry, causing abrupt shadow breaks.
- 法向偏移
Shifts the shadow position along the shading normal to minimize visible artifacts. The offset is measured in object space and is strongest at glancing angles to the light. A value of zero disables the bias. Increase this value if shadow breaks are visible, but avoid excessive values to prevent light leaks. The amount of faces affected by the bias is controlled by the Geometry Offset:
- 几何偏移
Controls how many faces are affected by the normal offset. A value of zero only affects faces at grazing angles; 1.0 affects all faces. Use higher values if artifacts persist, but too much offset can distort shadows, especially with bump mapping.
可见性¶
参考
- 面板:
射线可见性¶
物体可以通过设定对特定的射线不可见。例如,这可以用于使发射网格对于相机光线不可见。例如,可见性是继承的;如果某些光线类型隐藏了父对象,则这些子对象也将被隐藏。
In terms of performance, using these options is more efficient that using a shader node setup that achieves the same effect.
- 摄像机
Makes the object visible to the Camera; this includes the viewport's perspective in viewport rendering.
- 阴影
Enables the object to cast shadows. The object will not be capture inside the shadow maps.
光照探头¶
Objects can be set to not be captured by certain light probe. This can be used, for example, to avoid animated object being recorded into static light probes. For instanced objects, visibility is inherited; if the parent object is hidden for some ray types, the children will be hidden for these too.
- 体积/音量
Makes the object visible during light probe volumes baking.
- 球形
Makes the object visible during light probe sphere capture.
- 平面
Makes the object visible during light probe plane capture.