轴心约束

The Pivot constraint makes an object or bone rotate around a point other than its origin. This can be a point that's relative to the same or another object/bone, or a point that's fixed in space.

选项

../../../_images/animation_constraints_relationship_pivot_panel.png

轴心约束。

目标

The object or bone to use as the pivot point. Can be left empty, in which case the pivot point is either relative to the constraint owner itself or not relative to anything (fixed in space).

使用相对偏移 未设置目标

Whether the Pivot Point coordinates are relative to the constraint owner or absolute in the world. If a Target is set, the coordinates are always relative.

轴心点 X, Y, Z

轴心点的坐标。

旋转范围

Euler axis and direction for which the constraint should be active.

总是:

Apply pivoting for every possible owner rotation.

-X/-Y/-Z 旋转:

Only apply pivoting if the owner's X/Y/Z rotation is negative or zero.

X/Y/Z 旋转:

Only apply pivoting if the owner's X/Y/Z rotation is positive or zero.

影响

How strongly the constraint affects the owner.

例子