节点牧人

节点牧人 (Node Wrangler) 提供了各种工具,可以帮助您快速高效地使用节点。

While many of this add-on's functions work in all supported node editors (Compositor, Shader, Geometry Nodes, and Texture Nodes) some functions only work in specific node editors, and some functions work differently per editor. Functions that only work in specific editors are marked with labels (Compositor, Shader, Geometry Nodes, Texture Nodes). Functions without labels should work for all node editors.

激活

  • 打开Blender并转到“偏好设置”的“插件”选项卡。

  • 找到“节点牧人”并启用该插件。

用法

Use the panel in Sidebar of the node editor or press Shift-W to bring up the quick access menu. You can also look up the shortcut list in the add-on preferences panel.

../../_images/addons_node_node-wrangler_menu.png

You can access most functions from the sidebar panel or quick access menu.

描述

Lazy Connect

参考

快捷键:

Alt-鼠标右键-拖动,Shift-Alt-鼠标右键-拖动

Connect two nodes without even clicking the sockets. Just drag the cursor from one node to another while holding Alt-RMB. It will select the nodes nearest the start and end points of the drag for connection, so you don't even have to click on the nodes.

../../_images/addons_node_node-wrangler_lazy-connect.png

Selection can be lazy.

It tries to connect the best-matched sockets possible, based on their names, types, and whether they are open or not.

For a more precise connection, you can alternatively use Shift-Alt-RMB. It brings up menus of available inputs and outputs before connection, so you can select the exact sockets to connect. It's especially useful when working with a large node tree since you can make connections without frequently zooming in and out.

Lazy Mix

参考

快捷键:

Shift-Ctrl-鼠标右键-拖动

Connect the outputs of two nodes into an appropriate "mix" type of node. This is the "lazy" way of selecting nodes and executing the Mix function from Merge with Automatic Type Detection.

合并

参考

菜单:

Node Wrangler ‣ Merge Selected Nodes

Connect outputs of the selected nodes into a "mix" type of node (Mix, Math, Z-Combine, Alpha Over, Mix Shader, Add Shader, Join Geometry).

Note

Merge currently does not support outputs of Integer, String, or Boolean types from Geometry Nodes.

There are automatic and manual ways of merging. The automatic ways let the add-on determine which "mix" node to use based on the types of outputs to merge. The manual ways let you decide and force connections even if the types of outputs and the "mix" node are not compatible.

Note

Generally, the modifier part of the shortcut signifies the type of "mix" node you want to use (Ctrl for automatic detection, Ctrl-Alt for the Mix node, and Shift-Ctrl for the Math node), the non-modifier part signifies the mode of "mix" node you want to set (NumpadPlus for add, NumpadMinus for subtract, NumpadSlash for divide, and NumpadAsterisk for multiply).

Merge with Automatic Type Detection

The automatic merge functions determine the type of "mix" node to use based on the types of outputs to merge. If it has a Color output, it will use the Mix node. It will use the Math node if both outputs are of Value type. Add Shader, Mix Shader, and Join Geometry nodes will also be used for specific cases.

模式
相加 Ctrl-=, Ctrl-数字键盘加号+

Merge into Mix or Math nodes, then set blend mode or math operation as Add. If the outputs are Shaders, it will use Add Shader node instead.

相乘 Ctrl-8, Ctrl-数字键盘星号*

Merge into Mix or Math nodes, then set blend mode or math operation as Multiply.

相减 Ctrl-减号-, Ctrl-数字键盘减号-

Merge into Mix or Math nodes, then set blend mode or math operation as Subtract.

相除 Ctrl-斜杠/, Ctrl-数字键盘斜杠/

Merge into Mix or Math nodes, then set blend mode or math operation as Divide.

Mix Ctrl-0, Ctrl-数字键盘0

Merge into Mix node, then set blend mode as Mix. If the outputs are Shaders, it will use Mix Shader node instead. If the outputs are Geometry, it will use Join Geometry node.

Merge Using Mix Node

参考

菜单:

Node Wrangler ‣ Merge Selected Nodes ‣ Use Mix Nodes

Use the Mix nodes for merging, regardless of the selected nodes. You can choose the mode of the node via the menu. You can quickly set some operations by using corresponding shortcuts.

  • 相加:Ctrl-Alt-=, Ctrl-Alt-=

  • 相减:Ctrl-Alt-减号-, Ctrl-Alt-数字键盘减号-

  • 相乘:Ctrl-Alt-8, Ctrl-Alt-数字键盘星号*

  • 相除:Ctrl-Alt-斜杠/, Ctrl-Alt-数字键盘斜杠/

Merge Using Math Node

参考

菜单:

Node Wrangler ‣ Merge Selected Nodes ‣ Use Math Nodes

Use the Math nodes for merging, regardless of the selected nodes. You can choose the mode of the node via the menu. You can quickly set some operations by using corresponding shortcuts.

  • 相加:Shift-Ctrl-=, Shift-Ctrl-=

  • 相减:Shift-Ctrl-减号-, Shift-Ctrl-数字键盘减号-

  • 相乘:Shift-Ctrl-8, Shift-Ctrl-数字键盘星号*

  • 相除:Shift-Ctrl-斜杠/, Shift-Ctrl-数字键盘斜杠/

  • 大于:Ctrl-逗号,

  • 小于:Ctrl-句号.

Merge Using Z-Combine Node

合成器

参考

菜单:

Node Wrangler ‣ Merge Selected Nodes ‣ Use Z-Combine Nodes

快捷键:

Ctrl-数字键盘句号.

Use the Z-Combine nodes for merging. If possible, Image and Z-Depth outputs will be linked. If the current node editor is not Compositor, this will execute the Mix function from the automatic merge.

Merge Using Alpha Over Node

合成器

参考

菜单:

Node Wrangler ‣ Merge Selected Nodes ‣ Use Alpha Over Nodes

快捷键:

Ctrl-Alt-0

Use the Alpha Over nodes for merging. If the current node editor is not Compositor, this will execute the Mix function from the automatic merge.

Batch Change Blend Mode / Math Operation

参考

菜单:

Node Wrangler ‣ Batch Change

Change the blend mode or math operation of the selected Mix and Math nodes at once. You can use Alt-Up or Alt-Down to cycle through previous or next blend modes or math operations. You can also quickly set some operations by using corresponding shortcuts.

  • 相加:Alt-=, Alt-=

  • 相减:Alt-减号-, Alt-数字键盘减号-

  • 相乘:Alt-8, Alt-数字键盘星号*

  • 相除:Alt-斜杠/, Alt-数字键盘斜杠/

  • 大于:Alt-逗号,

  • 小于:Alt-句号.

Change Mix Factor

参考

快捷键:

Alt-左箭头, Shift-Alt-左箭头, Alt-右箭头, Shift-Alt-右箭头, Shift-Ctrl-Alt-左箭头, Shift-Ctrl-Alt-0, Shift-Ctrl-Alt-右箭头, Shift-Ctrl-Alt-1

Change the Factor value of the selected Mix and Mix Shader nodes with shortcuts.

  • Increase Factor by 0.1: Alt-Right

  • Decrease Factor by 0.1: Alt-Left

  • Increase Factor by 0.01: Shift-Alt-Right

  • Decrease Factor by 0.01: Shift-Alt-Left

  • Set Factor to 0.0: Shift-Ctrl-Alt-Left, Shift-Ctrl-Alt-0

  • Set Factor to 1.0: Shift-Ctrl-Alt-Right, Shift-Ctrl-Alt-1

Delete Unused Nodes

参考

菜单:

Node Wrangler ‣ Delete Unused Nodes

快捷键:

Alt-X

Clean up your node tree. Delete all nodes that don't contribute to the final result.

重置背景

合成器

参考

菜单:

Node Wrangler ‣ Reset Backdrop

快捷键:

Z

Reset the position and scale of the backdrop.

Add Attribute Node

着色器

参考

菜单:

标题栏 ‣ 添加 ‣ 输入 ‣ 属性

为所选属性添加一个属性节点。

Preview Node Output

着色器 几何节点

参考

快捷键:

Shift-Ctrl-鼠标左键 用于 着色器, Shift-Alt-鼠标左键 用于 几何节点

Connect an output of the selected node to the final output of the node tree (the Material Output or World Output for Shader, the final Group Output for Geometry Nodes) to preview its output in the viewport. You can cycle through the available outputs by clicking it again while holding the modifier keys.

See also

While in Shader, any output can be connected to the final output, in Geometry Nodes, only Geometry outputs can be connected to the final output. To preview other types of outputs in Geometry Nodes, use its own Viewer Node.

See also

Also check out Connect to Output. It is a similar function but has different behaviors. It also works in all node editors.

框显所选

参考

菜单:

Node Wrangler ‣ Frame Selected

快捷键:

Shift-P

Insert the selected nodes into a Frame node.

Reload Images

合成器 着色器 纹理节点

参考

菜单:

Node Wrangler ‣ Reload Images

快捷键:

Alt-R

Reload all of the images used in the node tree. This lets you reload the images without using the Image Editor.

复制设置

参考

菜单:

Node Wrangler ‣ Copy to Selected ‣ Settings from Active

快捷键:

Shift-C

Copy the settings of the active node to all selected nodes of the same type.

Reset Nodes

参考

快捷键:

回退键

Revert the settings of the selected nodes to default while maintaining connections.

Copy Label

参考

菜单:

Node Wrangler ‣ Copy to Selected ‣ Copy Label

快捷键:

Shift-V, Shift-C

Copy custom labels to all of the selected nodes. You can copy them from the active node (Shift-V), from the nodes that are linked to the selected ones, or from the names of the sockets that the selected nodes are linked to. Shift-C will bring up a submenu with all available options.

Clear Label

参考

菜单:

Node Wrangler ‣ Clear Label

快捷键:

Alt-L

Clear the custom labels of selected nodes and revert them back to their default node names.

Modify Labels

参考

菜单:

Node Wrangler ‣ Modify Labels

快捷键:

Shift-Alt-L

Batch rename the custom labels of selected nodes. You can add text to the beginning and the end and replace parts of the text.

Add Texture Setup

着色器

参考

菜单:

Node Wrangler ‣ Add Texture Setup

快捷键:

Ctrl-T

Add a setup of a texture node, Texture Coordinate, and Mapping nodes to any shader node. If you select a texture node, it will only add the Texture Coordinate and Mapping nodes. For a background shader it will add an Environment Texture node.

Add Principled Texture Setup

着色器

参考

菜单:

Node Wrangler ‣ Add Principled Setup

快捷键:

Shift-Ctrl-T

Add a principled texture setup from the selected texture files. Select a Principled BSDF node, select Add Principled Setup from the quick access menu (or press Shift-Ctrl-T), and select texture files. It automates the process of adding Image Texture nodes, loading images, selecting the appropriate Color Space, and connecting their outputs to the Principled BSDF node.

It detects the type of textures by looking at their file names. You can edit the tags used for this matching process in the add-on preferences.

../../_images/addons_node_node-wrangler_swap_pbr-setup.jpg

Setting up these textures can take dozens of clicks, even with Node Wrangler's other tools. With Principled Texture Setup, you can reduce that to a few clicks.

Add Reroutes to Outputs

参考

菜单:

Node Wrangler ‣ Add Reroutes

快捷键:

斜杠/

Add reroute nodes to each output of the selected nodes.

Align Nodes

参考

菜单:

Node Wrangler ‣ Align Nodes

快捷键:

Shift-=

Align the selected nodes horizontally or vertically. The effect is similar to scaling nodes on an axis (S X 0 or S Y 0), but it places the nodes at an even distance.

Select within Frame (Parent/Children)

  • ] -- Select all direct child nodes of the selected frame.

  • [ -- Select the direct parent frame node of the selected nodes.

Detach Outputs

参考

菜单:

Node Wrangler ‣ Detach Outputs

快捷键:

Shift-Alt-D

Detach the selected node's outputs while leaving linked inputs intact.

连接到输出端

参考

菜单:

Node Wrangler ‣ Connect to Output

快捷键:

O

Connect the output of the selected node to the final output of the node tree (Composite in Compositor, Material Output or World Output in Shader, the final Group Output in Geometry Nodes, Output in Texture Nodes), or, if the node is inside a group, to the Group Output.

Add Image Sequence

合成器 着色器

参考

菜单:

添加 ‣ 输入 用于 合成器,或 添加 ‣ 纹理 用于 着色器

Add an Image Sequence by only selecting one image from a sequence of image files. It will automatically detect the length of the sequence and set the node appropriately.

Add Multiple Images

合成器 着色器

参考

菜单:

添加 ‣ 输入 用于 合成器,或 添加 ‣ 纹理 用于 着色器

Select multiple images and add a node for each image. (Useful for importing multiple render passes or renders for image stacking.)

See also

请参见 旧维基 以获取归档的原始文档。

参考

类别:

节点

描述:

各种工具用以增强和加快基于节点的工作流程。

位置:

节点编辑器 ‣ 侧栏 或查看单个工具的快捷键。

文件:

node_wrangler.py

作者:

Bartek Skorupa, Greg Hall, Sebastian Koenig, Christian Brinkmann, Florian Meyer

许可证:

通用公共许可证

注意:

此插件与Blender捆绑在一起。