工具设置

姿态选项

自动 IK

参考

模式

姿态模式

面板

Sidebar ‣ Tool ‣ Pose Options ‣ Auto IK

Automatic IK is a tool for quick posing, when enabled, translating a bone will activate inverse kinematics and rotate the parent bone, and the parent's parent, and so on, to follow the selected bone. The IK chain can only extend from a child to a parent bone if the child is connected to it.

While moving bones, the length of the chain (the number of affected bones) can be increased or decreased using keyboard hotkeys. Pressing PageUp will increase in chain length by one and PageDown decreases the length by one. The chain length can also be controled with WheelUp or WheelDown.

The initial chain length is 0, which effectively means follow the connections to parent bones as far as possible, with no length limit. So pressing increasing the chain length the first time sets the length to 1 (move only the selected bone), and at this point, decreasing the length point sets it back to 0 (unlimited) again. Thus, you have to increase the chain length more than once from the initial state to set a finite chain length greater than 1.

这是比起可以配置的IK约束有更多受限的功能,但它可以用于快速摆放姿态。

X 轴镜像

参考

模式

编辑和姿势模式

面板

Sidebar ‣ Tool ‣ Options ‣ X-Axis Mirror

This option enables automatic mirroring of editing actions along the X axis. You can enable this option in the Tool tab ‣ Options panel, while the armature is selected in Edit Mode. When you have pairs of bones of the same name with just a different "side suffix" (e.g. ".R"/".L", or "_right"/"_left" ...), once this option is enabled, each time you transform (move, rotate, scale...) a bone, its "other side" counterpart will be transformed accordingly, through a symmetry along the armature local X axis. As most rigs have at least one axis of symmetry (animals, humans, ...), it is an easy way to keep the model symmetrical.

相对镜像

参考

模式

编辑和姿势模式

面板

Sidebar ‣ Tool ‣ Options ‣ Relative Mirror

使用 * X轴镜像 * 时的任何相对转换的帐户。

See also

Naming bones .

已知局限

Relative Mirror is not supported with Auto IK enabled.