弯曲环绕修改器

This deformation modifier can be used to warp parts of a mesh to a new location in a very flexible way by using two objects to select the "from" and "to" regions, with options for using a curve falloff, texture and vertex group.

../../../_images/modeling_modifiers_deform_warp_example.png

Warp Modifier applied to a grid.

The Warp Modifier is a bit tricky at first, but it helps to understand how it works. The modifier requires two points, specified by object origins. The "from" point designates a point in space that is pulled toward the "to" point. It is akin to using the Proportional Editing in Edit Mode.

选项

../../../_images/modeling_modifiers_deform_warp_panel.png

Warp Modifier.

From
制定环绕操作的源物体变换
To
制定环绕操作的目标物体变换
保持体积不变
变换发生时启用体积保持不变
顶点组
限制变形在指定的顶点组。
强度
设置影响的强度。
半径
设置可能被变换句柄弯曲的变换距离
衰减类型
Sets the way the strength of the warp change as it goes from the center of the transform to the Radius value. See Proportional Editing for descriptions of the falloff types.
纹理
指定置换贴图的纹理。
纹理坐标

当使用纹理环绕时,可设置纹理应用到网格上的方式。

物体
当设置到物体时,指定要用的物体
UV Map
Specify a UV map when set to UV.

Usage

The Warp Modifier can be awkward to use sometimes and the use case is rather small however, there are a couple of uses. For example, The Warp Modifier can be used to have an interactive Proportional Editing that can be used for animation.

Another way to use the Warp Modifier is to use it similar to the Deform Modifier. This allows you to deform parts of the mesh without having to make a vertex group.

Examples

../../../_images/modeling_modifiers_deform_warp_example-curve-falloff.png

Warp Modifier with custom falloff curve.