# 弯绕修改器¶

This modifier is a bit tricky to understand at first. It requires two points, specified by the two target objects' origins. The "from" point designates a point in space that is pulled toward the "to" point. It is akin to using the Proportional Editing in Edit Mode.

## 选项¶

Vertex Group顶点组

Sets the way the strength of the warp change as it goes from the center of the transform to the Radius value. See Proportional Editing for descriptions of the falloff types.

## 使用¶

The Warp modifier can be awkward to use sometimes, and its use case is rather small, But there are a few still. For example, it can be used to have an interactive Proportional Editing that can be used for animations.