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The Symmetrize operator mirrors selected bones along the X axis using Blender's bone naming convention for symmetrical armatures. Bones can be mirrored from left to right or right to left, depending on the selection.
If matching bones are selected on both sides, mirroring happens from right to left.
Bones with opposite names that don't exist are created, and existing ones are overwritten.
Bones that cannot be determined as left or right are ignored.
Symmetrized bone and constraint properties are adjusted to mirror their behaviors. For bones with Action Constraints, keyframes are added to the target Action, ensuring symmetrical motion when the Action is activated.
Note
Bone or constraint drivers are not created or affected during symmetrization.
骨骼集合
Bone collection assignments are also symmetrized. Collections that follow the naming convention are mirrored. If a collection does not exist, it is created and parented to the same collection as the original.
Note
Blender does not prevent left bones from being assigned to right collections. During symmetrization, the resulting right bone will be assigned to the left collection.