对称¶
参考
- 模式:
编辑模式
- 菜单:
此运算符将根据Blender的骨骼 命名约定,沿X轴镜像所选骨骼,用于对称骨骼,从左到右或从右到左,具体取决于所选内容。
Note
如果骨骼的一侧无法确定,则将被忽略。
将创建具有相反名称但尚未存在的骨骼,并且将覆盖已存在的骨骼。如果在两侧都选择了匹配的骨骼,则会从右到左进行镜像。
对称的骨骼和约束属性将具有必要的变化以反映它们的行为。当使用 动作约束 对称骨骼时,必要的关键帧将添加到目标动作中,以便在激活动作时产生对称移动。
Note
请注意,骨骼驱动程序或约束驱动程序不会以任何方式创建或影响。
Bone collection assignments are also symmetrized. Similar to bones, only collections that follow the naming convention are symmetrized. Collections are created if they don't exist yet. On creation, they will be parented to the same collection as the collection from which they are symmetrized.
Note
Blender does not care if a left bone is assigned to a right collection. It will symmetrize regardless meaning the resulting right bone will be assigned to a left collection.