翻转面¶
翻转面 节点翻转每个选定面的顶点和边的顺序。此节点的最常见用途是翻转面法线。所选面的任何 面拐域 属性也被反转。
Though this node is usually used to affect normals, it is not called "Flip Normals" for an important reason. The node does not actually interact with normals directly. Normals are defined by the right hand rule, so if a face's vertex list is reversed, then its normal will point in the opposite direction.
输入¶
- 网格
标准的几何图形输入。
- 选择
是否翻转每个面的方向。真值表示面将被翻转,假值表示面将不受影响。
属性¶
该节点没有属性。
输出¶
- 网格
标准的几何体输出。