3D游标

The 3D Cursor is a point in 3D space which can be used for a number of purposes.

定位

有很多定位3D游标的方法。

使用鼠标直接定位

../../_images/editors_3dview_3d-cursor_two-view-positioning.png

在两个正交视图中定位3D游标。

Enable the cursor tool. Using RMB in the 3D View will place the 3D cursor directly under your mouse pointer.

对于精确定位,需使用两个垂直的正交3D视图,如顶视图 ( Numpad7 ), 前视图 ( Numpad1 ) 和侧视图 ( Numpad3 ).这样, 你可以在一个视图中沿两个坐标轴控制定位, 并在第二个视图中确定深度。

By default the depth of the geometry under the cursor is used, this can be disabled using the Cursor Surface Project toggle in the Preferences.

See also

The Snap Menu which allows the cursor placement relative to scene objects.

3D游标面板

参考

模式:所有模式
面板:Sidebar region ‣ View ‣ 3D Cursor
../../_images/editors_3dview_3d-cursor_panel.png

The 3D Cursor panel of the Sidebar region.

The 3D cursor can also be positioned and oriented by editing the values in the 3D cursor panel of the Sidebar region.

用法

The 3D Cursor is used as the origin for any added object, can be used and moved with the snap tool, and is an option for the pivot point.