简介¶
Brushes are the main way of interacting with any painting and sculpting mode. By click & dragging in the 3D Viewport (or the Image Editor when using Texture Paint), the active brush creates a stroke with a certain effect, depending on the used brush settings. Brushes are used as brush assets and stored in asset libraries, which makes it easy to reuse and share them. Typically they have a preview image and a name that indicate the effect they create.
Tip
It is highly recommended to use a Graphics Tablet for a better brush feel and additional features.
Accessing Brushes¶
In modes that use painting or sculpting functionality, the Asset Shelf of the 3D Viewport and Image Editor displays brush assets that can be used in that mode. Clicking a brush asset will activate the Brush Tool if necessary, with the clicked brush set.
This asset shelf is also available as popup in the Tool Settings, the Sidebar, Properties and using a shortcut.
参考
- 模式:
所有绘制模式
- 标题栏:
- 面板:
,
- 快捷键:
Shift-空格键
笔刷控制¶
These are the most common hotkeys for controlling the brush.
设置笔刷大小 F
设置笔刷强度 Shift-F
旋转笔刷纹理/设置笔刷权重 Ctrl-F
After pressing these hotkeys, you can then either adjust the value interactively or by typing in numbers. Move the mouse right or left to increase/reduce the value (additionally with precision (Shift) and/or snapping (Ctrl) activated). Finally confirm (LMB, Return) or cancel (RMB, Esc).
You can also invert the brush direction/effect by holding Ctrl.
自定义笔刷快捷键¶
To give a brush a shortcut, simply right click it in the asset shelf or brush selector popup, and select Assign Shortcut. To modify or remove an existing shortcut, select Change Shortcut or Remove Shortcut accordingly.
笔刷资产¶
Brushes are used as assets, and stored in asset libraries. This makes the brushes shared across project files. All available brush assets can be displayed in the Asset Browser, which also provides ways to organize them.
Blender comes bundled with a number of brushes in the Essentials asset library. These can be customized into all kinds of custom brushes by duplicating them (see Brush Editing).
While it's possible to have brush data-blocks that are local to the file and not marked as assets, such brushes cannot be activated for actual painting or sculpting. Use the Mark as Asset operator to make them brush assets that can be activated.
笔刷工具¶
Painting or sculpting with brushes requires the brush tool to be active. Activating a brush from an asset shelf or brush selector also activates the brush tool for convenience.