晶格修改器

The Lattice modifier deforms the base object according to the shape of a Lattice object. Objects to be deformed can be meshes, curves, surfaces, text, lattices and even particles.

Tip

A Lattice Modifier can quickly be added to selected objects by selecting them all, then selecting the lattice object last and pressing Ctrl-P and choosing Lattice Deform. This will both add Lattice Modifiers to the selected objects and parent them to the lattice.

选项

../../../_images/modeling_modifiers_deform_lattice_panel.png

Lattice Modifier.

物体
The Lattice object with which to deform the base object.
顶点组
An optional vertex group name which lets you limit the modifier's effect to a part of the base mesh.
强度
用来控制原顶点位置和变形后定点位置的混合因子。

提示

Why would you use a lattice to deform a mesh instead of deforming the mesh itself in Edit Mode? There are a couple of reasons for that:

  • 如果你的物体有大量的顶点,将很难在编辑模式下快速地编辑部分顶点。用晶格可以高效地变形大量的定点。
  • The smooth deformation you get from a Lattice Modifier can be hard to achieve manually in Edit Mode.
  • 多个物体可以用同一个晶格,这样的话,你可以同时编辑多个物体。
  • 跟所有的修改器一样,它没有破坏性,也就是说对原始几何形体的作了很多改变后,你仍然可以取消改变再编辑而不会受变形的影响。
  • 晶格不会影响网格表面的纹理坐标。

Note

When using a lattice to deform particles, always remember to place the Lattice Modifier after the Particle System Modifier. Read more about the importance of the modifier stack Here.