灯光输出节点¶
The Light Output node is used customize a Light object. Currently only supported for Cycles.
To start using this node, select the Light and click 属性 editor.
in the Data tab of the输入¶
- 曲面
Shading for the (invisible) surface of the Light.
属性¶
- 目标
Render engine the input shader is used for. By default, the shader is shared between Cycles and EEVEE -- with multiple output nodes, a specialized shader setup can be created for each.
输出¶
此节点没有输出。