灯光输出节点

灯光节点。

The Light Output node is used customize a Light object. Currently only supported for Cycles.

To start using this node, select the Light and click Nodes ‣ Use Nodes in the Data tab of the 属性 editor.

输入

曲面

Shading for the (invisible) surface of the Light.

属性

目标

Render engine the input shader is used for. By default, the shader is shared between Cycles and EEVEE -- with multiple output nodes, a specialized shader setup can be created for each.

输出

此节点没有输出。