UV偏移修改器

The UV Warp Modifier uses two objects to define a transformation which is applied to the chosen UV coordinates.

其目的是在3D视图里给予直接的物体控制,允许你用控制器或骨头来直接平移、旋转和缩放现有的UV坐标。

选项

../../../_images/modeling_modifiers_modify_uv-warp_panel.png
UV中心
The center point of the UV map to use when applying scale or rotation. With (0, 0) at the bottom left and (1, 1) at the top right. Defaults to (0.5, 0.5).
UV轴向
映射3D坐标到2D坐标所用的轴。
From, To
用来定义变换的两个物体。见下面的 用途
顶点组
The vertex group can be used to scale the influence of the transformation per vertex.
UV映射
Which UV map to modify. Defaults to the active rendering layer.

用法

UV包裹的方式取决于 物体的变换(位置,旋转和缩放)的差异。

如果 物体与 物体有一样的变换,则UV不会发生改变。

Assuming the UV Axis of the modifier is X/Y and the scale of the objects are (1, 1, 1), if the to object is one unit away from the from object on the X axis, the UVs will be transformed on the U axis (horizontally) by one full UV space (the entire width of the image).