复制旋转约束¶
The Copy Rotation constraint forces an object or bone to match the rotation of a target. As a side effect, it also removes shearing.
选项¶
复制旋转约束。¶
- 目标
需复制其旋转的物体或骨骼。
- 排序
The Euler order to use during the copy operation. Defaults to the order of the owner.
- 轴向
The axes for which to copy rotation angles.
- 反转
The axes for which invert the sign (so an angle of 10° becomes -10° and vice versa).
- 混合
Specifies how the target's current rotation (from all its constraints) is combined with the owner's original rotation (from its preceding constraints).
- 替换:
目标的角度取代了主体的角度。
- 相加:
目标的角度添加到主体的角度中。
- 初始前:
The target's rotation is applied before the owner's. The result is the same as the owner's rotation if it were a child of the target and there was no constraint.
- 初始后:
The target's rotation is applied after the owner's. The result is the same as the target's rotation if it were a child of the owner and there was no constraint.
- 偏移(旧版):
This replicates the behavior of the original Offset checkbox. It was intended to be similar to Before Original, but does not work correctly with multiple axes and is thus deprecated.
- 目标/主体
The spaces for retrieving the angles from the target and for applying them to the owner.
- 影响
How strongly the constraint affects the owner.