复制旋转约束

The Copy Rotation constraint forces an object or bone to match the rotation of a target. As a side effect, it also removes shearing.

选项

../../../_images/animation_constraints_transform_copy-rotation_panel.png

复制旋转约束。

目标

需复制其旋转的物体或骨骼。

排序

The Euler order to use during the copy operation. Defaults to the order of the owner.

轴向

The axes for which to copy rotation angles.

反转

The axes for which invert the sign (so an angle of 10° becomes -10° and vice versa).

混合

Specifies how the target's current rotation (from all its constraints) is combined with the owner's original rotation (from its preceding constraints).

替换:

目标的角度取代了主体的角度。

相加:

目标的角度添加到主体的角度中。

初始前:

The target's rotation is applied before the owner's. The result is the same as the owner's rotation if it were a child of the target and there was no constraint.

初始后:

The target's rotation is applied after the owner's. The result is the same as the target's rotation if it were a child of the owner and there was no constraint.

偏移(旧版):

This replicates the behavior of the original Offset checkbox. It was intended to be similar to Before Original, but does not work correctly with multiple axes and is thus deprecated.

目标/主体

The spaces for retrieving the angles from the target and for applying them to the owner.

影响

How strongly the constraint affects the owner.

例子