骨骼集合¶
Note
Bone Collections were introduced in Blender 4.0 as replacement of Armature Layers and Bone Groups. Bone colors are now managed directly on the bone.
参考
- 模式:
姿态&骨骼编辑模式
- 面板:
- 菜单:
This panel contains a Tree View to manage Bone Collection From this panel, Bone Collections can be created, deleted, re-arranged, and more.
Collections can be renamed by double clicking on the name, or right clinking and selecting Rename. To nest a collection inside an existing collection, click and drag the name onto another collection's name. Child collection can also be made by RMB and selecting "Add Child Collection".
To the right of the name gives a few controls of the collection:
- 可见 (眼睛图标)
此集合中的骨骼将在3D视图中可见。
- 孤立 (星图标)
只显示当前骨骼集合,以及其他标记为“孤立”的骨骼集合。
Further more, collection that are not empty will have a dot to indicate the collection has bones assigned to it.
Tip
The Bone Properties panel gives a slightly different view on the bone's collections. See Bone Relations.
其他菜单¶
- 显示全部
显示所有已隐藏的骨骼集合。
- 全部取消孤立
清除所有骨骼集合的“孤立”设置
- 移除未使用
移除所有未包含骨骼也不含子级的骨骼集合。这是递归操作,因此仅包含未使用子级的骨骼集合也会被移除。
指定和选择¶
- 指定
指定选中的骨骼到活动骨骼集合。
- 移除
从活动骨骼集合中移除选中的骨骼。
- 选择
选择活动骨骼集合中的骨骼。
- 取消选择
取消选择活动骨骼集合中的骨骼。
Note
Individual bones can als be unassigned from their collections via the Bone Relations panel.
Tip
For setting up custom selection sets of bones, take a look at the Selection Sets add-on. It is bundled with Blender.
在集合之间移动骨骼¶
Blender should be in Edit Mode or Pose Mode to move bones between collections. Note that as with objects, bones can be assigned to in several collections at once.
- 移动到骨骼集合
Shows a list of the Armature's editable bone collections. Choosing a bone collection unassign the selected bones from all other bone collections, then assigns them to the chosen one.
功能位于
(姿态模式) (编辑模式),和 M (两种模式)。- 骨骼集合
Shows a list of the Armature's editable bone collections. The collections that the active bone is assigned to are prefixed with a
-
, and choosing those will unassign all selected bones from that collection. Similarly, choosing a bone collection prefixed with a+
will assign all selected bones to that collection.功能位于
(姿态模式) (编辑模式),和 Shift-M (两种模式)。
Note
The above operators will only show the editable bone collections. When the Armature is linked, its bone collections will be read-only. New bone collections can still be added via library overrides; only those will be editable.
可参阅 骨骼集合的库重写。
自定义属性¶
创建和管理您自己的属性,以将数据存储在骨骼集合的数据块中。详细信息请参阅 自定义属性 页面。