边角定位节点¶

The Corner Pin node uses explicit corner values for a plane warp transformation. It works like the Plane Track Deform node, but without using "plane track" data from the Movie Clip Editor.
输入¶
- 图像
标准颜色输入。
- 拐角
四个矢量输入定义平面弯曲的程度。(忽略矢量的 Z 分量输入,Z 分量可理解为 Z 深度,即离屏幕的远近)
属性¶
- 插值
Determines how pixel values are interpolated when scaling or transforming images.
- 最近:
Uses the value of the closest pixel with no smoothing. This is the fastest method and is well-suited for pixel art or low-resolution images where sharp, blocky edges are desirable. In animations, motion appears in single-pixel steps, which can cause visible jittering.
- 双线性:
Averages the values of surrounding pixels to create a smoother result than Nearest. Provides a good balance between performance and visual quality.
- 双立方:
Computes a weighted average of a larger neighborhood of pixels for even smoother results. Ideal for photographic images or gradients where preserving fine detail is important.
- 各向异性:
Adjusts interpolation based on the direction and scale of the transformation. Helps reduce blurring or aliasing when scaling at steep angles or uneven resolutions, especially useful in textures viewed at oblique angles or in detailed 3D projections.
输出¶
- 图像
标准颜色输出。(变形后的图像)
- 平面
一个黑白alpha遮罩的图像平面。
例子¶

边角定位节点的范例。¶

变形图像的范例。¶
上面的范例中,鸟的图像由边角定位节点指定的矢量值扭曲变形。