锥形¶
Generates a cone mesh that is optionally truncated.
输入¶
- 顶点
Number of vertices in the top and/or bottom circle of the cone. No geometry is generated if the number is below three.
- 侧面
Number of vertically stacked face loops that make up the cone's sides. Increasing this will add horizontal cuts. No geometry is generated if the number is below one.
- 填充段数
Number of concentric rings in the top and/or bottom. No geometry is generated if the number is below one.
- 顶部半径
The radius of the cone's top circle. If this is zero, the circle is reduced to a single vertex.
- 底部半径
与 顶部半径 相同,但针对底部的圆。
- 深度
设置圆锥的初始高度。
Note
If the top and bottom radii are both zero, this node will output a single line.
属性¶
- 填充类型
当它们的半径大于零时,顶部和底部的圆圈是如何被填充面的。
- 无:
不要填满圆圈。
- 多边形:
Fill the innermost circles with a single face.
- 三角形:
Fill the innermost circles with triangles connected to a vertex in the center.
输出¶
- 网格
标准的几何体输出。
- 顶视图
A boolean field with a selection of the faces on the top of the cone. If the Fill Type is set to None, this will be a selection of the top edges instead. If Radius Top is zero, this will be a selection of the top vertex.
- 侧面
A boolean field with a selection of the faces on the side of the cone.
- 底视图
A boolean field with a selection of the faces on the bottom of the cone. If the Fill Type is set to None, this will be a selection of the bottom edges instead. If Radius Bottom is zero, this will be a selection of the bottom vertex.
- UV贴图
The default UV coordinate of each face corner. This can be connected to the 存储已命名属性 for populating a UV Map.